Enhancing adolescent reasoning skills through a video game program

Much research has been done on the benefits of video games in a physical education context (Camunas-Vega & Alcaide-Risoto, 2020; Fang et al., 2020). However, little attention has so far been paid to the effectiveness of commercial video games combined with actual basketball practice in helping s...

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Detalles Bibliográficos
Autores: Merino Campos, Carlos|||0000-0003-1977-9715, Castillo Fernández, Héctor del|||0000-0001-7901-770X, Pascual Gómez, Isabel|||0000-0002-7648-3163
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universidad de Alcalá (UAH)
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/59365
Acceso en línea:http://hdl.handle.net/10017/59365
https://dx.doi.org/10.1007/s10639-023-11691-y
Access Level:acceso abierto
Palabra clave:Physical education
Improvement
Reasoning
Secondary education
Video games
STEM
Educación
Education
Descripción
Sumario:Much research has been done on the benefits of video games in a physical education context (Camunas-Vega & Alcaide-Risoto, 2020; Fang et al., 2020). However, little attention has so far been paid to the effectiveness of commercial video games combined with actual basketball practice in helping students improve their reasoning skills (Chuang et al., 2021; Rogers et al., 2020). The study presents a quasiexperimental pre-post design with a control group in order to evaluate the impact of a specific training program in reasoning with the video game NBA 2K16. A convenience sample of 215 high school students participated in the study. Three reasoning subscales of the Evalua-9 psycho-pedagogical test (inductive alfa=0.88; deductive alfa=0.85; spatial alfa=0.89) were used for data collection. Our findings show a significant moderate effect in the students who participated in the training program. An additional outcome was that sex differences in spatial and deductive reasoning in the pre-test disappeared in the post-test. We discuss the educational implications of the use of the video game as the main learning tool to enhance the reasoning process of Secondary Education students in Physical Education.