Advancing game accessibility with audio description

Since 2020, game accessibility has gained significant attention from both industry and academia. For players with visual disabilities, features such as screen readers, sound cues, contrast settings and, more recently, audio description (AD) have been a game changer. In fact, research on game AD is s...

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Detalles Bibliográficos
Autores: Larreina-Morales, María Eugenia|||0000-0002-4783-4331, Mangiron i Hevia, Carme|||0000-0002-6421-8581
Tipo de recurso: artículo
Fecha de publicación:2025
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:326370
Acceso en línea:https://ddd.uab.cat/record/326370
https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355
Access Level:acceso abierto
Palabra clave:Audio description
Blind and low vision players
Game accessibility
Interviews
Visual disability
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spelling Advancing game accessibility with audio descriptionUser perspectives and recommendationsLarreina-Morales, María Eugenia|||0000-0002-4783-4331Mangiron i Hevia, Carme|||0000-0002-6421-8581Audio descriptionBlind and low vision playersGame accessibilityInterviewsVisual disabilitySince 2020, game accessibility has gained significant attention from both industry and academia. For players with visual disabilities, features such as screen readers, sound cues, contrast settings and, more recently, audio description (AD) have been a game changer. In fact, research on game AD is still in its early stages, and more studies are needed to explore user needs and preferences. This paper examines AD as a crucial accessibility feature in games, beginning with a review of its current implementation, which primarily focuses on non-interactive game content. It then outlines findings from the Researching Audio Description: Translation, Delivery and New Scenarios (RAD) Project, specifically focusing on insights gathered from fifteen interviews with blind and low-vision adults in Spain. The interviews cover three topics: lack of game accessibility, potential features for AD in games, and next steps for improving game accessibility. Key interview results highlight the potential of incorporating AD into game design to improve access to non-interactive content. The paper concludes with ten guidelines addressed at developers, researchers, and other stakeholders to enhance game accessibility, stressing the importance of integrating accessibility at all stages of development in collaboration with players with disabilities. 22025-01-0120252025-01-01Articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://ddd.uab.cat/record/326370https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355reponame:Dipòsit Digital de Documents de la UABinstname:Universitat Autònoma de BarcelonaInglésengAgencia Estatal de Investigación https://doi.org/10.13039/501100011033 PGC2018-096566-B-I00Generalitat de Catalunya https://doi.org/10.13039/501100002809 2021/SGR-00077open accesshttp://purl.org/coar/access_right/c_abf2Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original.https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:ddd.uab.cat:3263702026-06-06T12:50:31Z
dc.title.none.fl_str_mv Advancing game accessibility with audio description
User perspectives and recommendations
title Advancing game accessibility with audio description
spellingShingle Advancing game accessibility with audio description
Larreina-Morales, María Eugenia|||0000-0002-4783-4331
Audio description
Blind and low vision players
Game accessibility
Interviews
Visual disability
title_short Advancing game accessibility with audio description
title_full Advancing game accessibility with audio description
title_fullStr Advancing game accessibility with audio description
title_full_unstemmed Advancing game accessibility with audio description
title_sort Advancing game accessibility with audio description
dc.creator.none.fl_str_mv Larreina-Morales, María Eugenia|||0000-0002-4783-4331
Mangiron i Hevia, Carme|||0000-0002-6421-8581
author Larreina-Morales, María Eugenia|||0000-0002-4783-4331
author_facet Larreina-Morales, María Eugenia|||0000-0002-4783-4331
Mangiron i Hevia, Carme|||0000-0002-6421-8581
author_role author
author2 Mangiron i Hevia, Carme|||0000-0002-6421-8581
author2_role author
dc.subject.none.fl_str_mv Audio description
Blind and low vision players
Game accessibility
Interviews
Visual disability
topic Audio description
Blind and low vision players
Game accessibility
Interviews
Visual disability
description Since 2020, game accessibility has gained significant attention from both industry and academia. For players with visual disabilities, features such as screen readers, sound cues, contrast settings and, more recently, audio description (AD) have been a game changer. In fact, research on game AD is still in its early stages, and more studies are needed to explore user needs and preferences. This paper examines AD as a crucial accessibility feature in games, beginning with a review of its current implementation, which primarily focuses on non-interactive game content. It then outlines findings from the Researching Audio Description: Translation, Delivery and New Scenarios (RAD) Project, specifically focusing on insights gathered from fifteen interviews with blind and low-vision adults in Spain. The interviews cover three topics: lack of game accessibility, potential features for AD in games, and next steps for improving game accessibility. Key interview results highlight the potential of incorporating AD into game design to improve access to non-interactive content. The paper concludes with ten guidelines addressed at developers, researchers, and other stakeholders to enhance game accessibility, stressing the importance of integrating accessibility at all stages of development in collaboration with players with disabilities.
publishDate 2025
dc.date.none.fl_str_mv 2
2025-01-01
2025
2025-01-01
dc.type.none.fl_str_mv Article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://ddd.uab.cat/record/326370
https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355
url https://ddd.uab.cat/record/326370
https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.relation.none.fl_str_mv Agencia Estatal de Investigación https://doi.org/10.13039/501100011033 PGC2018-096566-B-I00
Generalitat de Catalunya https://doi.org/10.13039/501100002809 2021/SGR-00077
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
https://creativecommons.org/licenses/by/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
https://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Dipòsit Digital de Documents de la UAB
instname:Universitat Autònoma de Barcelona
instname_str Universitat Autònoma de Barcelona
reponame_str Dipòsit Digital de Documents de la UAB
collection Dipòsit Digital de Documents de la UAB
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