SKETCH'NDO: A framework for the creation of task-based serious games

We present SKETCH'NDO, a framework for the interactive design and creation of single-user task-based serious games in 3D virtual environments. The games are dimensionally congruent: inherently 2D tasks such as reading and writing are done in 2D, while manipulation tasks are 3D. The architecture...

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Detalles Bibliográficos
Autores: Moya Santos, Sergi, Tost Pardell, Daniela|||0000-0001-9619-605X, von Barnekow, Ariel, Félix, Eloy
Tipo de recurso: artículo
Fecha de publicación:2016
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/102805
Acceso en línea:https://hdl.handle.net/2117/102805
https://dx.doi.org/10.1016/j.jvlc.2016.05.002
Access Level:acceso abierto
Palabra clave:Computer games -- Design
Jocs educatius Educational games
Three-dimensional display systems
Serious games
Task training
Task evaluation
Authoring tools
3D virtual environments
DESIGN
Jocs per ordinador -- Disseny
Jocs educatius
Visualització tridimensional (Informàtica)
Àrees temàtiques de la UPC::Informàtica
Descripción
Sumario:We present SKETCH'NDO, a framework for the interactive design and creation of single-user task-based serious games in 3D virtual environments. The games are dimensionally congruent: inherently 2D tasks such as reading and writing are done in 2D, while manipulation tasks are 3D. The architecture of the system allows educators to design the tasks with a graphical editor that creates the game automatically. This editor does not require gaming expertise. It only needs educators to specify the correct ways of doing the task, without having to consider all possible erroneous learner's decisions. SKETCH'NDO provides a complete mechanism of monitoring and evaluation of the learner's performance that allows a precise assessment of the learning process. It offers a gradation of levels of assistance that can be fixed by educators or automatically adjusted to the trainee's skills. This way, the same task can be trained from a strictly conductist strategy to a fully constructivist one.