Improving Serious Game Design Through a Descriptive Classification: a Comparation of Methodologies
Serious game provides an instructional tool to make the learning process more enjoyable, easier to memorize and effective. It combines pedagogy goals and game play to increase the participant interest and engagement compared to traditional methods. In this paper, we compare several methodologies of...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2016 |
| País: | España |
| Institución: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:10256/13913 |
| Acceso en línea: | http://hdl.handle.net/10256/13913 |
| Access Level: | acceso abierto |
| Palabra clave: | Jocs educatius Educational games Jocs per ordinador -- Disseny Computer games -- Design Aprenentatge Learning |
| Sumario: | Serious game provides an instructional tool to make the learning process more enjoyable, easier to memorize and effective. It combines pedagogy goals and game play to increase the participant interest and engagement compared to traditional methods. In this paper, we compare several methodologies of game design relative to our classification proposal; it can assist the analysis and evaluation of serious game design, we illustrate how this classification helps several actors of design to make more informed decisions about the adequate methodology. Finally, we discuss the differences in the use of serious game design methodologies in the follow-up of the statistics of the comparative study |
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