Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display

[EN] The validity of environmental simulations depends on their capacity to replicate responses produced in physical environments. However, very few studies validate navigation differences in immersive virtual environments, even though these can radically condition space perception and therefore alt...

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Detalhes bibliográficos
Autores: Marín-Morales, Javier|||0000-0003-1271-2892, Juan-Ripoll, Carla De, Llinares Millán, María Del Carmen|||0000-0003-2270-807X, Guixeres Provinciale, Jaime, Iñarra Abad, Susana|||0000-0003-3922-9745, Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636, Higuera-Trujillo, Juan Luis
Formato: artículo
Fecha de publicación:2019
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/129754
Acesso em linha:https://riunet.upv.es/handle/10251/129754
Access Level:acceso abierto
Palavra-chave:Virtual Reality
Navigation
Head-mounted display
Human behaviour tracking
Movement tracking
Presence
Immersive virtual environment
Virtual real comparison
EXPRESION GRAFICA ARQUITECTONICA
ORGANIZACION DE EMPRESAS
EXPRESION GRAFICA EN LA INGENIERIA
Descrição
Resumo:[EN] The validity of environmental simulations depends on their capacity to replicate responses produced in physical environments. However, very few studies validate navigation differences in immersive virtual environments, even though these can radically condition space perception and therefore alter the various evoked responses. The objective of this paper is to validate environmental simulations using 3D environments and head-mounted display devices, at behavioural level through navigation. A comparison is undertaken between the free exploration of an art exhibition in a physical museum and a simulation of the same experience. As a first perception validation, the virtual museum shows a high degree of presence. Movement patterns in both `museums¿ show close similarities, and present significant differences at the beginning of the exploration in terms of the percentage of area explored and the time taken to undertake the tours. Therefore, the results show there are significant time-dependent differences in navigation patterns during the first 2 minutes of the tours. Subsequently, there are no significant differences in navigation in physical and virtual museums. These findings support the use of immersive virtual environments as empirical tools in human behavioural research at navigation level.