Exploiting semantic segmentation to boost reinforcement learning in video game environments

The version of record of this article, first published in Multimedia Tools and Applications , is available online at Publisher’s website: http://dx.doi.org/10.1007/s11042-022-13695-1

Bibliographic Details
Authors: Montalvo Rodrigo, Javier, García Martín, Álvaro, Bescos Cano, Jesús
Format: article
Publication Date:2022
Country:España
Institution:Universidad Autónoma de Madrid
Repository:Biblos-e Archivo. Repositorio Institucional de la UAM
Language:English
OAI Identifier:oai:repositorio.uam.es:10486/704109
Online Access:http://hdl.handle.net/10486/704109
https://dx.doi.org/10.1007/s11042-022-13695-1
Access Level:Open access
Keyword:Semantic segmentation
Reinforcement learning
Domain adaptation
Synthetic data
Electrónica
Telecomunicaciones
Description
Summary:The version of record of this article, first published in Multimedia Tools and Applications , is available online at Publisher’s website: http://dx.doi.org/10.1007/s11042-022-13695-1