¿Quién es quién? Propuesta de gamificación para psicología del aprendizaje

[EN] Gamification is a powerful strategy in the field of education; since it contributes to improve attentional processes, to stimulate motivation and to enhance mechanisms for significative learning. The present work shows an innovation project based on the basic principles of gamification whose ob...

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Bibliographic Details
Authors: Cabedo Peris, Javier, Alhambra Borrás, Tamara, Duque Moreno, Aránzazu, Rama Galdón, Encarnación, Hita Yáñez, Eva, Martínez Sierra, Ricel, Ródenas González, Francisco, Santos González, Cristina, Tortosa Pérez, Macarena, Mateu Mollá, Joaquín
Format: book part
Publication Date:2023
Country:España
Institution:Universitat Politècnica de València (UPV)
Repository:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Language:Spanish
OAI Identifier:oai:riunet.upv.es:10251/200810
Online Access:https://riunet.upv.es/handle/10251/200810
Access Level:Open access
Keyword:Gamificación
Aprendizaje
Motivación
Metodología
Autonomía
Gamification
Learning
Motivation
Methodology
Autonomy
Description
Summary:[EN] Gamification is a powerful strategy in the field of education; since it contributes to improve attentional processes, to stimulate motivation and to enhance mechanisms for significative learning. The present work shows an innovation project based on the basic principles of gamification whose objective is to consolidate knowledge about the most relevant authors in the field of Learning Psychology, using a methodology that combines theoretical (search of information in sources of high academic rigor on a previously selected author) and practical components (classroom adaptation of the game "Who's who?"), aimed at delving into their life and work. The activity was evaluated through ad hoc satisfaction surveys, addressed to students and teachers, obtaining high rates in all cases (recommendation to other classmates, knowledge acquired and course content). From the findings, it is clear the usefulness and viability of applying playful strategies in the classroom to favor the conquest of the competences contemplated in the academic curriculum.