Innovative and flexible methodologies in Europe: connected, collaborative, gamified, hybrid and inclusive design

The chapter presents an analysis of evaluations of five NOOCs (Nano Open Online Courses) for teacher education, focusing on connected methodologies, collaborative, gamification, hybrid approaches and flexible learning. Through interviews and focus groups in English, six key dimensions are examined:...

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Detalles Bibliográficos
Autores: Santoveña Casal, Sonia María, Regina López, S., Monova-Zheleva, M.
Tipo de recurso: capítulo de libro
Fecha de publicación:2025
País:España
Institución:Universidad Nacional de Educación a Distancia
Repositorio:e-spacio. Repositorio Institucional de la UNED
Idioma:inglés
OAI Identifier:oai:e-spacio.uned.es:20.500.14468/30844
Acceso en línea:https://hdl.handle.net/20.500.14468/30844
Access Level:acceso abierto
Palabra clave:5802 Organización y planificación de la educación
Flexible methodologies
Hybrid methodologies
Gamified methodologies
Connected methodologies
Collaborative methodologies
Flexible programme design
metodologías flexibles
metodologías híbridas
metodologías gamificadas
metodologías conectadas
metodologías colaborativas
diseño de programas flexibles
Descripción
Sumario:The chapter presents an analysis of evaluations of five NOOCs (Nano Open Online Courses) for teacher education, focusing on connected methodologies, collaborative, gamification, hybrid approaches and flexible learning. Through interviews and focus groups in English, six key dimensions are examined: structure, content, methodology, technology, cohesion and overall satisfaction. The sample consisted of 23 female professors from European universities (Italy, Bulgaria, Romania and Haiti). The findings reveal a positive assessment of the courses in terms of clarity, innovation and applicability. However, challenges associated with a lack of interactivity, navigation difficulties and a predominantly individual learning experience are identified. While some NOOCs manage to integrate applicable methodologies and accessible technology, others show limitations in collaborative processes and technical problems that affect continuity. The analysis concludes that, although the overall level of satisfaction is high, it is recommended to strengthen interactivity, optimise the usability of the platforms and promote greater participation to consolidate the sense of community and improve the learning experience.