Innovative and flexible methodologies in Europe: connected, collaborative, gamified, hybrid and inclusive design

The chapter presents an analysis of evaluations of five NOOCs (Nano Open Online Courses) for teacher education, focusing on connected methodologies, collaborative, gamification, hybrid approaches and flexible learning. Through interviews and focus groups in English, six key dimensions are examined:...

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Bibliographic Details
Authors: Santoveña Casal, Sonia María, Regina López, S., Monova-Zheleva, M.
Format: book part
Publication Date:2025
Country:España
Institution:Universidad Nacional de Educación a Distancia
Repository:e-spacio. Repositorio Institucional de la UNED
Language:English
OAI Identifier:oai:e-spacio.uned.es:20.500.14468/30844
Online Access:https://hdl.handle.net/20.500.14468/30844
Access Level:Open access
Keyword:5802 Organización y planificación de la educación
Flexible methodologies
Hybrid methodologies
Gamified methodologies
Connected methodologies
Collaborative methodologies
Flexible programme design
metodologías flexibles
metodologías híbridas
metodologías gamificadas
metodologías conectadas
metodologías colaborativas
diseño de programas flexibles
Description
Summary:The chapter presents an analysis of evaluations of five NOOCs (Nano Open Online Courses) for teacher education, focusing on connected methodologies, collaborative, gamification, hybrid approaches and flexible learning. Through interviews and focus groups in English, six key dimensions are examined: structure, content, methodology, technology, cohesion and overall satisfaction. The sample consisted of 23 female professors from European universities (Italy, Bulgaria, Romania and Haiti). The findings reveal a positive assessment of the courses in terms of clarity, innovation and applicability. However, challenges associated with a lack of interactivity, navigation difficulties and a predominantly individual learning experience are identified. While some NOOCs manage to integrate applicable methodologies and accessible technology, others show limitations in collaborative processes and technical problems that affect continuity. The analysis concludes that, although the overall level of satisfaction is high, it is recommended to strengthen interactivity, optimise the usability of the platforms and promote greater participation to consolidate the sense of community and improve the learning experience.