An exploration of third and second party punishment in ten simple games
This paper explores the motivations behind punishment from unaffected third parties and affected second parties using a within-subjects design in ten simple games. We apply a classification analysis and find that a parsimonious model assuming that subjects are either inequity averse or selfish best...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Estado: | Versión aceptada para publicación |
| Fecha de publicación: | 2012 |
| País: | España |
| Institución: | Consejo Superior de Investigaciones Científicas (CSIC) |
| Repositorio: | DIGITAL.CSIC. Repositorio Institucional del CSIC |
| OAI Identifier: | oai:digital.csic.es:10261/375084 |
| Acceso en línea: | http://hdl.handle.net/10261/375084 |
| Access Level: | acceso abierto |
| Palabra clave: | Fairness Inequity aversion Norms Punishment Reciprocity Third parties Social interaction |
| Sumario: | This paper explores the motivations behind punishment from unaffected third parties and affected second parties using a within-subjects design in ten simple games. We apply a classification analysis and find that a parsimonious model assuming that subjects are either inequity averse or selfish best explains the pattern of punishment from both third and second parties. Despite their unaffected position, we find that many third parties do not punish in an impartial or normative manner. |
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