An exploration of third and second party punishment in ten simple games

This paper explores the motivations behind punishment from unaffected third parties and affected second parties using a within-subjects design in ten simple games. We apply a classification analysis and find that a parsimonious model assuming that subjects are either inequity averse or selfish best...

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Detalles Bibliográficos
Autores: Leibbrandt, Andreas, López Pérez, Raúl
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2012
País:España
Institución:Consejo Superior de Investigaciones Científicas (CSIC)
Repositorio:DIGITAL.CSIC. Repositorio Institucional del CSIC
OAI Identifier:oai:digital.csic.es:10261/375084
Acceso en línea:http://hdl.handle.net/10261/375084
Access Level:acceso abierto
Palabra clave:Fairness
Inequity aversion
Norms
Punishment
Reciprocity
Third parties
Social interaction
Descripción
Sumario:This paper explores the motivations behind punishment from unaffected third parties and affected second parties using a within-subjects design in ten simple games. We apply a classification analysis and find that a parsimonious model assuming that subjects are either inequity averse or selfish best explains the pattern of punishment from both third and second parties. Despite their unaffected position, we find that many third parties do not punish in an impartial or normative manner.