Visual realism enhances realistic response in an immersive virtual environment
Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bendin...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2009 |
| País: | España |
| Institución: | Universidad de Barcelona |
| Repositorio: | Dipòsit Digital de la UB |
| OAI Identifier: | oai:diposit.ub.edu:2445/53084 |
| Acceso en línea: | https://hdl.handle.net/2445/53084 |
| Access Level: | acceso abierto |
| Palabra clave: | Realitat virtual Orientació (Fisiologia) Percepció visual Virtual reality Orientation (Physiology) Visual perception |
| Sumario: | Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bending, and within the tracking limitations move through the environment or effect changes within it in natural ways. |
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