Visual realism enhances realistic response in an immersive virtual environment

Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bendin...

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Detalles Bibliográficos
Autores: Slater, Mel, Khanna, Pankaj, Mortensen, Jesper, Yu, Insu
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2009
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/53084
Acceso en línea:https://hdl.handle.net/2445/53084
Access Level:acceso abierto
Palabra clave:Realitat virtual
Orientació (Fisiologia)
Percepció visual
Virtual reality
Orientation (Physiology)
Visual perception
Descripción
Sumario:Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bending, and within the tracking limitations move through the environment or effect changes within it in natural ways.