Visual realism enhances realistic response in an immersive virtual environment

Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bendin...

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Detalhes bibliográficos
Autores: Slater, Mel, Khanna, Pankaj, Mortensen, Jesper, Yu, Insu
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2009
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositório:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/53084
Acesso em linha:https://hdl.handle.net/2445/53084
Access Level:Acceso aberto
Palavra-chave:Realitat virtual
Orientació (Fisiologia)
Percepció visual
Virtual reality
Orientation (Physiology)
Visual perception
Descrição
Resumo:Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bending, and within the tracking limitations move through the environment or effect changes within it in natural ways.