Membrane creation and symport/antiport rules solving QSAT

In Membrane Computing, diferent variants of devices can be found by changing both syntactical and semantic ingredients. These devices are usually called membrane systems or P systems, and they recall the structure and behavior of living cells in the nature. In this sense, rules are introduced as a w...

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Detalles Bibliográficos
Autores: Orellana Martín, David, Valencia Cabrera, Luis, Pérez Jiménez, Mario de Jesús
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/143999
Acceso en línea:https://hdl.handle.net/11441/143999
https://doi.org/10.1007/s41965-022-00104-7
Access Level:acceso abierto
Palabra clave:Membrane computing
Membrane creation
QSAT
Computational complexity theory
Descripción
Sumario:In Membrane Computing, diferent variants of devices can be found by changing both syntactical and semantic ingredients. These devices are usually called membrane systems or P systems, and they recall the structure and behavior of living cells in the nature. In this sense, rules are introduced as a way for objects to interact with membranes, giving P systems the ability to solve computational problems. Some of these rules, as division, separation and creation rules are inspired by the membrane division through the mitosis process or new membranes are created through gemmation. These rules seem to be crucial in the path to solve computationally hard problems. In this work, creation rules are used in classical P systems with symport/ antiport rules, where objects travel through membranes without changing to achieve enough computational power to efciently solve PSPACE-complete problems. More precisely, a solution to the QSAT problem is given by means of a uniform family of these systems. This paper was originally submitted to the International Conference on Membrane Computing 2021.