Cell-like P systems with evolutional symport/antiport rules and membrane creation

Cell-like P systems with symport/antiport rules are computing models inspired by theconservation law, in the sense that they compute by changing the places of objectswith respect to the membranes, and not by changing the objects themselves. In thiswork, a variant of these kinds of membrane systems,...

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Detalles Bibliográficos
Autores: Song, Bosheng, Li, Kenli, Orellana Martín, David, Valencia Cabrera, Luis, Pérez Jiménez, Mario de Jesús
Tipo de recurso: artículo
Estado:Versión enviada para evaluación y publicación
Fecha de publicación:2020
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/107630
Acceso en línea:https://hdl.handle.net/11441/107630
https://doi.org/10.1016/j.ic.2020.104542
Access Level:acceso abierto
Palabra clave:Bio-inspired computing
Membrane Computing
Cell-like P system
Evolutional symport/antiport rule
Membrane creation
Descripción
Sumario:Cell-like P systems with symport/antiport rules are computing models inspired by theconservation law, in the sense that they compute by changing the places of objectswith respect to the membranes, and not by changing the objects themselves. In thiswork, a variant of these kinds of membrane systems, called cell-like P systems withevolutionalsymport/antiport rules, where objects can evolve in the execution of suchrules, is introduced. Besides, inspired by the autopoiesis process (ability of a system tomaintain itself), membrane creation rules are considered as an efficient mechanism toprovide an exponential workspace in terms of membranes. The presumed efficiency ofthese computing models (ability to solve computationally hard problems in polynomialtime and uniform way) is explored. Specifically, an efficient solution to theSATproblemis provided by means of a family of recognizer cell-like P systems with evolutionalsymport/antiport rules and membrane creation which make use of communication rulesinvolving a restricted number of objects.