Diseño de experiencias inmersivas para una ciudad utópica. Reconstrucción gráfica y virtual de The Walking City , Archigram
[EN] The purpose of this article is the graphic and virtual reconstruction of the project for the utopian design The Walking City , carried out by Ron Herron in 1964 and published in the architectural magazine Archigram. The main objective of the work is to generate a simulation of the project that...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/182906 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/182906 |
| Access Level: | acceso abierto |
| Palabra clave: | Archigram Digital reconstruction Walking city Virtual reality Immersive experiences Reconstrucción digital Realidad Virtual Experiencias inmersivas |
| Sumario: | [EN] The purpose of this article is the graphic and virtual reconstruction of the project for the utopian design The Walking City , carried out by Ron Herron in 1964 and published in the architectural magazine Archigram. The main objective of the work is to generate a simulation of the project that allowed users not only to visit the city in a virtual way, but to interact with it, inhabit it and get to feel it.The article includes the graphic documentation made prior to the generation of the model in virtual reality. It is as a fundamental element for the analysis of the project, complementing the existing original documents.The workflow carried out from the preparation of the initial documents to the work on video game engines for its use in virtual reality systems is exposed. |
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