Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation

Objective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A 3D gamified simulation composed by a set of training tasks for cleaning in hostelry was developed in collaboration with professionals of a real hostel and...

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Detalles Bibliográficos
Autores: von Barnekow, Ariel, Bonet Codina, Núria, Tost Pardell, Daniela|||0000-0001-9619-605X
Tipo de recurso: artículo
Fecha de publicación:2017
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/102971
Acceso en línea:https://hdl.handle.net/2117/102971
https://dx.doi.org/10.3414/ME16-02-0014
Access Level:acceso abierto
Palabra clave:Computer games -- Design
Educational games
Three-dimensional display systems
Simulation
vocational training
intellectual disability
gamification
serious game
social empowerment
Jocs per ordinador
Jocs educatius
Visualització tridimensional (Informàtica)
Àrees temàtiques de la UPC::Informàtica
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oai_identifier_str oai:upcommons.upc.edu:2117/102971
network_acronym_str ES
network_name_str España
repository_id_str
spelling Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situationvon Barnekow, ArielBonet Codina, NúriaTost Pardell, Daniela|||0000-0001-9619-605XComputer games -- DesignEducational gamesThree-dimensional display systemsSimulationvocational trainingintellectual disabilitygamificationserious gamesocial empowermentJocs per ordinadorJocs educatiusVisualització tridimensional (Informàtica)Àrees temàtiques de la UPC::InformàticaObjective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A 3D gamified simulation composed by a set of training tasks for cleaning in hostelry was developed in collaboration with professionals of a real hostel and pedagogues of a special needs school. The learning objectives focus on the acquisition of vocabulary skills, work procedures, social abilities and risk prevention. Several accessibility features were developed to make the tasks easy to do from a technological point-of-view. A pilot experiment was conducted to test the pedagogical efficacy of this tool on intellectually disabled workers and students. Results: User scores in the gamified simulation follow a curve of increasing progression. When confronted with reality, they recognized the scenario and tried to reproduce what they had learned in the simulation. Finally, they were interested in the tool, they showed a strong feeling of immersion and engagement, and they reported having fun. Conclusions: On the basis of this experiment we believe that 3D gamified simulations can be efficient tools to train social and professional skills of persons with intellectual disabilities contributing thus to foster their social inclusion through work.20172017-01-2420172017-03-28journal articlehttp://purl.org/coar/resource_type/c_6501AMhttp://purl.org/coar/version/c_ab4af688f83e57aainfo:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/102971https://dx.doi.org/10.3414/ME16-02-0014reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivs 3.0 Spainhttp://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/1029712026-05-27T15:37:01Z
dc.title.none.fl_str_mv Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
title Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
spellingShingle Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
von Barnekow, Ariel
Computer games -- Design
Educational games
Three-dimensional display systems
Simulation
vocational training
intellectual disability
gamification
serious game
social empowerment
Jocs per ordinador
Jocs educatius
Visualització tridimensional (Informàtica)
Àrees temàtiques de la UPC::Informàtica
title_short Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
title_full Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
title_fullStr Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
title_full_unstemmed Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
title_sort Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
dc.creator.none.fl_str_mv von Barnekow, Ariel
Bonet Codina, Núria
Tost Pardell, Daniela|||0000-0001-9619-605X
author von Barnekow, Ariel
author_facet von Barnekow, Ariel
Bonet Codina, Núria
Tost Pardell, Daniela|||0000-0001-9619-605X
author_role author
author2 Bonet Codina, Núria
Tost Pardell, Daniela|||0000-0001-9619-605X
author2_role author
author
dc.subject.none.fl_str_mv Computer games -- Design
Educational games
Three-dimensional display systems
Simulation
vocational training
intellectual disability
gamification
serious game
social empowerment
Jocs per ordinador
Jocs educatius
Visualització tridimensional (Informàtica)
Àrees temàtiques de la UPC::Informàtica
topic Computer games -- Design
Educational games
Three-dimensional display systems
Simulation
vocational training
intellectual disability
gamification
serious game
social empowerment
Jocs per ordinador
Jocs educatius
Visualització tridimensional (Informàtica)
Àrees temàtiques de la UPC::Informàtica
description Objective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A 3D gamified simulation composed by a set of training tasks for cleaning in hostelry was developed in collaboration with professionals of a real hostel and pedagogues of a special needs school. The learning objectives focus on the acquisition of vocabulary skills, work procedures, social abilities and risk prevention. Several accessibility features were developed to make the tasks easy to do from a technological point-of-view. A pilot experiment was conducted to test the pedagogical efficacy of this tool on intellectually disabled workers and students. Results: User scores in the gamified simulation follow a curve of increasing progression. When confronted with reality, they recognized the scenario and tried to reproduce what they had learned in the simulation. Finally, they were interested in the tool, they showed a strong feeling of immersion and engagement, and they reported having fun. Conclusions: On the basis of this experiment we believe that 3D gamified simulations can be efficient tools to train social and professional skills of persons with intellectual disabilities contributing thus to foster their social inclusion through work.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-24
2017
2017-03-28
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
AM
http://purl.org/coar/version/c_ab4af688f83e57aa
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/2117/102971
https://dx.doi.org/10.3414/ME16-02-0014
url https://hdl.handle.net/2117/102971
https://dx.doi.org/10.3414/ME16-02-0014
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
repository.name.fl_str_mv
repository.mail.fl_str_mv
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