Procedural modeling historical buildings for serious games
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2013 |
| País: | España |
| Institución: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:10256/14181 |
| Acceso en línea: | http://hdl.handle.net/10256/14181 |
| Access Level: | acceso abierto |
| Palabra clave: | Visualització tridimensional (Informàtica) Three-dimensional display systems Infografia Computer graphics Realitat virtual en l'arquitectura Virtual reality in architecture |
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Procedural modeling historical buildings for serious gamesBesuievsky, GonzaloPatow, GustavoVisualització tridimensional (Informàtica)Three-dimensional display systemsInfografiaComputer graphicsRealitat virtual en l'arquitecturaVirtual reality in architectureIn this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the playerEn este trabajo apuntamos al objetivo de obtener edificios históricos virtuales con alto nivel de detalle, como por ejemplo un castillo o un barrio de una ciudad antigua, a través de una metodología que facilite su reconstrucción. Las herramientas que proponemos nos permiten obtener rápidamente un modelo aproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estas características son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamental se centra no sólo en la precisión y el realismo, sino también en transmitir una sensación de inmersión para el jugadorThis work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovación, SpainUniversitat Politècnica de ValènciaMinisterio de Ciencia e Innovación (Espanya)2013info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10256/14181http://hdl.handle.net/10256/14181Virtual Archaeology Review, 2013, vol. 4, núm. 9, p. 160-166Articles publicats (D-IMA)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.4995/var.2013.4268info:eu-repo/semantics/altIdentifier/eissn/1989-9947info:eu-repo/grantAgreement/MICINN//TIN2010-20590-C02-02Attribution-NonCommercial-NoDerivs 3.0 Spainhttp://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:recercat.cat:10256/141812026-05-29T05:05:01Z |
| dc.title.none.fl_str_mv |
Procedural modeling historical buildings for serious games |
| title |
Procedural modeling historical buildings for serious games |
| spellingShingle |
Procedural modeling historical buildings for serious games Besuievsky, Gonzalo Visualització tridimensional (Informàtica) Three-dimensional display systems Infografia Computer graphics Realitat virtual en l'arquitectura Virtual reality in architecture |
| title_short |
Procedural modeling historical buildings for serious games |
| title_full |
Procedural modeling historical buildings for serious games |
| title_fullStr |
Procedural modeling historical buildings for serious games |
| title_full_unstemmed |
Procedural modeling historical buildings for serious games |
| title_sort |
Procedural modeling historical buildings for serious games |
| dc.creator.none.fl_str_mv |
Besuievsky, Gonzalo Patow, Gustavo |
| author |
Besuievsky, Gonzalo |
| author_facet |
Besuievsky, Gonzalo Patow, Gustavo |
| author_role |
author |
| author2 |
Patow, Gustavo |
| author2_role |
author |
| dc.contributor.none.fl_str_mv |
Ministerio de Ciencia e Innovación (Espanya) |
| dc.subject.none.fl_str_mv |
Visualització tridimensional (Informàtica) Three-dimensional display systems Infografia Computer graphics Realitat virtual en l'arquitectura Virtual reality in architecture |
| topic |
Visualització tridimensional (Informàtica) Three-dimensional display systems Infografia Computer graphics Realitat virtual en l'arquitectura Virtual reality in architecture |
| description |
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player |
| publishDate |
2013 |
| dc.date.none.fl_str_mv |
2013 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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http://hdl.handle.net/10256/14181 http://hdl.handle.net/10256/14181 |
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http://hdl.handle.net/10256/14181 |
| dc.language.none.fl_str_mv |
Inglés |
| language_invalid_str_mv |
Inglés |
| dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/doi/10.4995/var.2013.4268 info:eu-repo/semantics/altIdentifier/eissn/1989-9947 info:eu-repo/grantAgreement/MICINN//TIN2010-20590-C02-02 |
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Attribution-NonCommercial-NoDerivs 3.0 Spain http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivs 3.0 Spain http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Universitat Politècnica de València |
| publisher.none.fl_str_mv |
Universitat Politècnica de València |
| dc.source.none.fl_str_mv |
Virtual Archaeology Review, 2013, vol. 4, núm. 9, p. 160-166 Articles publicats (D-IMA) reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Recercat. Dipósit de la Recerca de Catalunya |
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Recercat. Dipósit de la Recerca de Catalunya |
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