Procedural modeling historical buildings for serious games

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...

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Detalles Bibliográficos
Autores: Besuievsky, Gonzalo, Patow, Gustavo
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2013
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/14181
Acceso en línea:http://hdl.handle.net/10256/14181
Access Level:acceso abierto
Palabra clave:Visualització tridimensional (Informàtica)
Three-dimensional display systems
Infografia
Computer graphics
Realitat virtual en l'arquitectura
Virtual reality in architecture
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spelling Procedural modeling historical buildings for serious gamesBesuievsky, GonzaloPatow, GustavoVisualització tridimensional (Informàtica)Three-dimensional display systemsInfografiaComputer graphicsRealitat virtual en l'arquitecturaVirtual reality in architectureIn this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the playerEn este trabajo apuntamos al objetivo de obtener edificios históricos virtuales con alto nivel de detalle, como por ejemplo un castillo o un barrio de una ciudad antigua, a través de una metodología que facilite su reconstrucción. Las herramientas que proponemos nos permiten obtener rápidamente un modelo aproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estas características son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamental se centra no sólo en la precisión y el realismo, sino también en transmitir una sensación de inmersión para el jugadorThis work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovación, SpainUniversitat Politècnica de ValènciaMinisterio de Ciencia e Innovación (Espanya)2013info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10256/14181http://hdl.handle.net/10256/14181Virtual Archaeology Review, 2013, vol. 4, núm. 9, p. 160-166Articles publicats (D-IMA)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.4995/var.2013.4268info:eu-repo/semantics/altIdentifier/eissn/1989-9947info:eu-repo/grantAgreement/MICINN//TIN2010-20590-C02-02Attribution-NonCommercial-NoDerivs 3.0 Spainhttp://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:recercat.cat:10256/141812026-05-29T05:05:01Z
dc.title.none.fl_str_mv Procedural modeling historical buildings for serious games
title Procedural modeling historical buildings for serious games
spellingShingle Procedural modeling historical buildings for serious games
Besuievsky, Gonzalo
Visualització tridimensional (Informàtica)
Three-dimensional display systems
Infografia
Computer graphics
Realitat virtual en l'arquitectura
Virtual reality in architecture
title_short Procedural modeling historical buildings for serious games
title_full Procedural modeling historical buildings for serious games
title_fullStr Procedural modeling historical buildings for serious games
title_full_unstemmed Procedural modeling historical buildings for serious games
title_sort Procedural modeling historical buildings for serious games
dc.creator.none.fl_str_mv Besuievsky, Gonzalo
Patow, Gustavo
author Besuievsky, Gonzalo
author_facet Besuievsky, Gonzalo
Patow, Gustavo
author_role author
author2 Patow, Gustavo
author2_role author
dc.contributor.none.fl_str_mv Ministerio de Ciencia e Innovación (Espanya)
dc.subject.none.fl_str_mv Visualització tridimensional (Informàtica)
Three-dimensional display systems
Infografia
Computer graphics
Realitat virtual en l'arquitectura
Virtual reality in architecture
topic Visualització tridimensional (Informàtica)
Three-dimensional display systems
Infografia
Computer graphics
Realitat virtual en l'arquitectura
Virtual reality in architecture
description In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player
publishDate 2013
dc.date.none.fl_str_mv 2013
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10256/14181
http://hdl.handle.net/10256/14181
url http://hdl.handle.net/10256/14181
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.4995/var.2013.4268
info:eu-repo/semantics/altIdentifier/eissn/1989-9947
info:eu-repo/grantAgreement/MICINN//TIN2010-20590-C02-02
dc.rights.none.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universitat Politècnica de València
publisher.none.fl_str_mv Universitat Politècnica de València
dc.source.none.fl_str_mv Virtual Archaeology Review, 2013, vol. 4, núm. 9, p. 160-166
Articles publicats (D-IMA)
reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
repository.name.fl_str_mv
repository.mail.fl_str_mv
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