Aprendizaje activo y autoevaluación a través de la implementación de la plataforma Kahoot! Para la mejora e innovación docente en psicología y educación

[EN] The use of gamification tools has improved the advance towards models of analysis of active assessment and learning in a natural, complex environment with contingent responses and student exchanges and, therefore, has improved the quality of the results obtained in the short and long term in re...

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Detalles Bibliográficos
Autores: Bejarano Martín, Alvaro, Magán Maganto, María, Canal Bedia, Ricardo, Jenaro Río, Cristina, Flores Robaina, Noelia
Tipo de recurso: capítulo de libro
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/190328
Acceso en línea:https://riunet.upv.es/handle/10251/190328
Access Level:acceso abierto
Palabra clave:Evaluation
Gamification
Quizzes
Innovation
Evaluación
Gamificación
Cuestionarios
Innovación
Descripción
Sumario:[EN] The use of gamification tools has improved the advance towards models of analysis of active assessment and learning in a natural, complex environment with contingent responses and student exchanges and, therefore, has improved the quality of the results obtained in the short and long term in relation to the subjects and areas of application of the proposal. The aim of this work was to promote the development of innovative teaching techniques, processes and strategies that encourage university student participation. To this end, a gamification methodology was used with the tool Kahoot! for evaluation, where participants created questionnaires and assessed the questionnaires of other participants. The results obtained through the different analyses provide strong evidence of the success of using the tool in the classroom. Both the survey and the statistical analyses have shown that the use of the Kahoot! Questionnaires linked with the use of multimedia materials has not only been useful for the teachers, but also for the students.