Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces

[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this w...

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Detalles Bibliográficos
Autores: Jurdi, Sandra, García Sanjuan, Fernando, Nácher-Soler, Vicente Ernesto, Jaén Martínez, Francisco Javier|||0000-0002-8815-9643
Tipo de recurso: artículo
Fecha de publicación:2018
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/123458
Acceso en línea:https://riunet.upv.es/handle/10251/123458
Access Level:acceso abierto
Palabra clave:Mixed/augmented reality
Tangible interaction
Tablet computers
Tables and interactive surfaces
Ubiquitous and mobile computing design and evaluation
Collaborative learning
LENGUAJES Y SISTEMAS INFORMATICOS
Descripción
Sumario:[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving 80 primary school children on user experience and acceptance of a game, Quizbot, using three different technological platforms: two purely digital (tabletop and handheld tablets) and another based on tangible interfaces and physical spaces. The results show that physical spaces proved to be more effective than the screen-based platforms in several ways, as well as being considered more fun and easier to use by the children. Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study.