Use of serious games with older adults: systematic literature review

[EN] The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used,...

Descripción completa

Detalles Bibliográficos
Autores: Gutiérrez Pérez, Bárbara Mariana, Martín García, Antonio Víctor, Murciano Hueso, Alicia, Cardoso, Ana Paula de Oliveira
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Universidad de Salamanca (USAL)
Repositorio:GREDOS. Repositorio Institucional de la Universidad de Salamanca
OAI Identifier:oai:gredos.usal.es:10366/161983
Acceso en línea:http://hdl.handle.net/10366/161983
Access Level:acceso abierto
Palabra clave:Serious Games
Elderly
Technology
Video Games
Descripción
Sumario:[EN] The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach onducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.