A new sphere-tree generation method to speed up the collision detection pipeline
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using existing consumer-level graphics cards and its programmable graphics processing units (GPU) a sphere-tree is constructed in real-time inside an animation. This guarantees that no construction or load...
| Authors: | , |
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| Format: | report |
| Publication Date: | 2005 |
| Country: | España |
| Institution: | Universitat Politècnica de Catalunya (UPC) |
| Repository: | UPCommons. Portal del coneixement obert de la UPC |
| Language: | English |
| OAI Identifier: | oai:upcommons.upc.edu:2117/84837 |
| Online Access: | https://hdl.handle.net/2117/84837 |
| Access Level: | Open access |
| Keyword: | Collision detection Graphics cards Sphere-tree Àrees temàtiques de la UPC::Informàtica::Infografia |
| Summary: | In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using existing consumer-level graphics cards and its programmable graphics processing units (GPU) a sphere-tree is constructed in real-time inside an animation. This guarantees that no construction or loading of a precomputated hierarchy is required. With our method, core memory is managed in an efficient manner, allocating and releasing memory space as necessary. By this, out-of-core techniques can perform better in real-time situations. The animation tests maintain an above the average performance and the collision detection is fast and efficient. |
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