The defining characteristics of esports players. A systematic review of the samples used in esports research

Despite the proliferation of studies on esports, there is a lack of consensus as to as the precise definition of an esports player. Studies have used competitive gamers, casual gamers, or recreational gamers as samples, and this poses serious issues for the generalization of their results. The main...

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Autores: Mendoza, Guillermo|||0000-0003-4595-1494, Bonilla, Iván|||0000-0002-0817-8132, Chamarro Lusar, Andrés|||0000-0002-8059-5467, Jiménez, Manuel|||0000-0002-5877-3482
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:304087
Acceso en línea:https://ddd.uab.cat/record/304087
https://dx.doi.org/urn:doi:10.51698/aloma.2023.41.1.111-120
Access Level:acceso abierto
Palabra clave:Esports players
Systematic review
Competitive gaming
Samples
Gamers
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dc.title.none.fl_str_mv The defining characteristics of esports players. A systematic review of the samples used in esports research
Las características definitorias de los jugadores de esports. Una revisión sistemática de las muestras utilizadas en la investigación de esports
title The defining characteristics of esports players. A systematic review of the samples used in esports research
spellingShingle The defining characteristics of esports players. A systematic review of the samples used in esports research
Mendoza, Guillermo|||0000-0003-4595-1494
Esports players
Systematic review
Competitive gaming
Samples
Gamers
title_short The defining characteristics of esports players. A systematic review of the samples used in esports research
title_full The defining characteristics of esports players. A systematic review of the samples used in esports research
title_fullStr The defining characteristics of esports players. A systematic review of the samples used in esports research
title_full_unstemmed The defining characteristics of esports players. A systematic review of the samples used in esports research
title_sort The defining characteristics of esports players. A systematic review of the samples used in esports research
dc.creator.none.fl_str_mv Mendoza, Guillermo|||0000-0003-4595-1494
Bonilla, Iván|||0000-0002-0817-8132
Chamarro Lusar, Andrés|||0000-0002-8059-5467
Jiménez, Manuel|||0000-0002-5877-3482
author Mendoza, Guillermo|||0000-0003-4595-1494
author_facet Mendoza, Guillermo|||0000-0003-4595-1494
Bonilla, Iván|||0000-0002-0817-8132
Chamarro Lusar, Andrés|||0000-0002-8059-5467
Jiménez, Manuel|||0000-0002-5877-3482
author_role author
author2 Bonilla, Iván|||0000-0002-0817-8132
Chamarro Lusar, Andrés|||0000-0002-8059-5467
Jiménez, Manuel|||0000-0002-5877-3482
author2_role author
author
author
dc.subject.none.fl_str_mv Esports players
Systematic review
Competitive gaming
Samples
Gamers
topic Esports players
Systematic review
Competitive gaming
Samples
Gamers
description Despite the proliferation of studies on esports, there is a lack of consensus as to as the precise definition of an esports player. Studies have used competitive gamers, casual gamers, or recreational gamers as samples, and this poses serious issues for the generalization of their results. The main goal of this review is to reach a definition as to what constitutes an esports player in order to establish a standard for future studies. This is accomplished by analyzing the various criteria that esports researchers have used to select their participants. Methods: This study is a systematic review of empirical articles. The international databases Web of Science, Scopus, Medline, SciELO, and SpringerLink were reviewed for articles in English and Spanish including the term esport or e-sport in the title, abstract or keywords, with samples reported as esports players. A total of 48 studies were selected for this review. Three types of defining criteria were identified: being a professional player, being part of an organized team and having experience in competitions. Additionally, "engagement '', understood as the amount of time dedicated to training and improving, is also mentioned as a key distinguishing factor. Finally, a definition for esports players is proposed to help standardize the sampling criteria for future research.
publishDate 2023
dc.date.none.fl_str_mv 2
2023-01-01
2023
2023-01-01
dc.type.none.fl_str_mv Article
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format article
dc.identifier.none.fl_str_mv https://ddd.uab.cat/record/304087
https://dx.doi.org/urn:doi:10.51698/aloma.2023.41.1.111-120
url https://ddd.uab.cat/record/304087
https://dx.doi.org/urn:doi:10.51698/aloma.2023.41.1.111-120
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
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dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
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dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Dipòsit Digital de Documents de la UAB
instname:Universitat Autònoma de Barcelona
instname_str Universitat Autònoma de Barcelona
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spelling The defining characteristics of esports players. A systematic review of the samples used in esports researchLas características definitorias de los jugadores de esports. Una revisión sistemática de las muestras utilizadas en la investigación de esportsMendoza, Guillermo|||0000-0003-4595-1494Bonilla, Iván|||0000-0002-0817-8132Chamarro Lusar, Andrés|||0000-0002-8059-5467Jiménez, Manuel|||0000-0002-5877-3482Esports playersSystematic reviewCompetitive gamingSamplesGamersDespite the proliferation of studies on esports, there is a lack of consensus as to as the precise definition of an esports player. Studies have used competitive gamers, casual gamers, or recreational gamers as samples, and this poses serious issues for the generalization of their results. The main goal of this review is to reach a definition as to what constitutes an esports player in order to establish a standard for future studies. This is accomplished by analyzing the various criteria that esports researchers have used to select their participants. Methods: This study is a systematic review of empirical articles. The international databases Web of Science, Scopus, Medline, SciELO, and SpringerLink were reviewed for articles in English and Spanish including the term esport or e-sport in the title, abstract or keywords, with samples reported as esports players. A total of 48 studies were selected for this review. Three types of defining criteria were identified: being a professional player, being part of an organized team and having experience in competitions. Additionally, "engagement '', understood as the amount of time dedicated to training and improving, is also mentioned as a key distinguishing factor. Finally, a definition for esports players is proposed to help standardize the sampling criteria for future research.A pesar de la proliferación de estudios sobre deportes electrónicos, existe una falta de consenso en cuanto a la definición precisa de un jugador de deportes electrónicos. Los estudios han utilizado jugadores competitivos, jugadores casuales o jugadores recreativos como muestras, y esto plantea serios problemas para la generalización de sus resultados. El objetivo principal de esta revisión es llegar a una definición de lo que constituye un jugador de esports con el fin de establecer un estándar para futuros estudios. Esto se logra mediante el análisis de los diversos criterios que los investigadores de deportes electrónicos han utilizado para seleccionar a sus participantes. Métodos: Este estudio es una revisión sistemática de artículos empíricos. Se revisaron las bases de datos internacionales Web of Science, Scopus, Medline, SciELO y SpringerLink en busca de artículos en inglés y español que incluyeran el término esport o e-sport en el título, resumen o palabras clave, con muestras reportadas como jugadores de esports. Se seleccionó un total de 48 estudios para esta revisión. Se identificaron tres tipos de criterios definitorios: ser jugador profesional, formar parte de un equipo organizado y tener experiencia en competiciones. Adicionalmente, el "engagement", entendido como la cantidad de tiempo dedicado a capacitarse y mejorar, también se menciona como un factor diferenciador clave. Finalmente, se propone una definición de jugadores de deportes electrónicos para ayudar a estandarizar los criterios de muestreo para futuras investigaciones. 22023-01-0120232023-01-01Articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://ddd.uab.cat/record/304087https://dx.doi.org/urn:doi:10.51698/aloma.2023.41.1.111-120reponame:Dipòsit Digital de Documents de la UABinstname:Universitat Autònoma de BarcelonaInglésengopen accesshttp://purl.org/coar/access_right/c_abf2Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra, i la creació d'obres derivades, sempre que no sigui amb finalitats comercials i que es distribueixin sota la mateixa llicència que regula l'obra original. Cal que es reconegui l'autoria de l'obra original.https://creativecommons.org/licenses/by-nc-sa/4.0/info:eu-repo/semantics/openAccessoai:ddd.uab.cat:3040872026-06-06T12:50:31Z
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