The defining characteristics of esports players. A systematic review of the samples used in esports research

Despite the proliferation of studies on esports, there is a lack of consensus as to as the precise definition of an esports player. Studies have used competitive gamers, casual gamers, or recreational gamers as samples, and this poses serious issues for the generalization of their results. The main...

Descripción completa

Detalles Bibliográficos
Autores: Mendoza, Guillermo|||0000-0003-4595-1494, Bonilla, Iván|||0000-0002-0817-8132, Chamarro Lusar, Andrés|||0000-0002-8059-5467, Jiménez, Manuel|||0000-0002-5877-3482
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:304087
Acceso en línea:https://ddd.uab.cat/record/304087
https://dx.doi.org/urn:doi:10.51698/aloma.2023.41.1.111-120
Access Level:acceso abierto
Palabra clave:Esports players
Systematic review
Competitive gaming
Samples
Gamers
Descripción
Sumario:Despite the proliferation of studies on esports, there is a lack of consensus as to as the precise definition of an esports player. Studies have used competitive gamers, casual gamers, or recreational gamers as samples, and this poses serious issues for the generalization of their results. The main goal of this review is to reach a definition as to what constitutes an esports player in order to establish a standard for future studies. This is accomplished by analyzing the various criteria that esports researchers have used to select their participants. Methods: This study is a systematic review of empirical articles. The international databases Web of Science, Scopus, Medline, SciELO, and SpringerLink were reviewed for articles in English and Spanish including the term esport or e-sport in the title, abstract or keywords, with samples reported as esports players. A total of 48 studies were selected for this review. Three types of defining criteria were identified: being a professional player, being part of an organized team and having experience in competitions. Additionally, "engagement '', understood as the amount of time dedicated to training and improving, is also mentioned as a key distinguishing factor. Finally, a definition for esports players is proposed to help standardize the sampling criteria for future research.