New approach to design and assess metaverse environments for improving learning processes in higher education: the case of architectural construction and rehabilitation

This research paper has defined and applied a new approach to develop and optimize augmented reality-based metaverse environments for learning construction and rehabilitation in architectural studies. This research paper is part of a broader project that aims to improve the learning process of archi...

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Bibliographic Details
Authors: Onecha Pérez, Ana Belén|||0000-0002-6857-8576, Cornadó Bardón, Còssima|||0000-0003-0553-7176, Morros Cardona, Jordi, Pons Valladares, Oriol|||0000-0003-1747-8150
Format: article
Publication Date:2023
Country:España
Institution:Universitat Politècnica de Catalunya (UPC)
Repository:UPCommons. Portal del coneixement obert de la UPC
Language:English
OAI Identifier:oai:upcommons.upc.edu:2117/388191
Online Access:https://hdl.handle.net/2117/388191
https://dx.doi.org/10.3390/buildings13051340
Access Level:Open access
Keyword:Teaching . Methodology
Technological innovations
Augmented reality
Architecture - Teaching
Metaverses for learning
Digital transformation
Architecture education
Teaching innovation
Ensenyament--Metodologia
Innovacions tecnològiques
Realitat augmentada
Arquitectura - Ensenyament
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Metodologies docents
Àrees temàtiques de la UPC::Arquitectura
Description
Summary:This research paper has defined and applied a new approach to develop and optimize augmented reality-based metaverse environments for learning construction and rehabilitation in architectural studies. This research paper is part of a broader project that aims to improve the learning process of architectural students by approaching construction and rehabilitation realities to the classroom in a feasible and pedagogical way. The approach has been applied successfully to develop a new environment with augmented reality that allows teachers to carry out activities using com puters, tablets, cellphones and smartphone headsets in classrooms. Students’ satisfaction regarding the new environment is high, though there is room for improvement. The assessment of this new environment has involved both questionnaires and a multicriteria decision-making method which have holistically evaluated the new proposal by achieving complementary results. The main advantages of this new environment are in terms of application and inclusion, while its weaknesses will be solved in future steps that will introduce both mixed reality, to enlarge students’ perception and comprehension, as well as neuroeducation, to diminish students’ potential annoyances and dissatisfaction.