Creación de videojocs en MSX-BASIC para aprender a programar

The following document aims to propose a learning methodology that allows the student to develop his own 8bit video game, coded under the MSX architecture emulated on a current PC, using the MSX-BASIC as a source code. Developing a video game is not only about applying more or less extensive knowled...

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Detalles Bibliográficos
Autor: Jurado Perez, Juan Carlos
Tipo de recurso: tesis de maestría
Fecha de publicación:2020
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:español
OAI Identifier:oai:upcommons.upc.edu:2117/336735
Acceso en línea:https://hdl.handle.net/2117/336735
Access Level:acceso abierto
Palabra clave:Video games
Computer programming
Learning methodology
Videojoc
programació
creativitat
metodologia d'aprenentatge.
Video game
develop
creativity
learning methodology
Videojocs -- Educació secundària obligatòria
Aprenentatge -- Metodologia
Programació (Ordinadors) -- Educació secundària obligatòria
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Didàctica
Descripción
Sumario:The following document aims to propose a learning methodology that allows the student to develop his own 8bit video game, coded under the MSX architecture emulated on a current PC, using the MSX-BASIC as a source code. Developing a video game is not only about applying more or less extensive knowledge of programming, it also involves graphic design, music creation and sound effects, using mathematical logic, to cite some aspects. This activity is considered to contain didactic contents that are transversal to the educational curriculum and can be treated as if it were a project itself. Developing a video game is an activity that involves a certain level of creativity but requires, in turn, the need to work under a previously established script so the student must draw up a previous initial roadmap. Given the very nature of the activity, it is considered appropriate to encourage cooperative group work, it encourages integrative work among students as it combines technique and creativity applied to a very present purpose in today’s leisure sector such as the video game sector.