Horizons architecture with virtual reality for complexity environments: mixed methods

In the field of complexity, new methodologies emerge, such as horizon architecture, which help to focus solutions that can be integrated to foster innovation in university education. Technologies are also opening up opportunities for training, such as virtual and augmented reality. This article aims...

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Detalles Bibliográficos
Autores: Ramírez Montoya, María Soledad, Martínez Pérez, Sandra, Zepeda Orantes, Laura Patricia
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/409368
Acceso en línea:https://hdl.handle.net/2117/409368
https://dx.doi.org/10.3926/jotse.2512
Access Level:acceso abierto
Palabra clave:Virtual reality
Educational innovations
Education -- Research
Education, Higher -- Effect of technological innovations on
Educational innovation
Postgraduate
Higher education
Learning environments
Complexity
Realitat virtual
Ensenyament -- Innovacions
Educació -- Investigació
Ensenyament universitari -- Efecte de les innovacions tecnològiques
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació
Descripción
Sumario:In the field of complexity, new methodologies emerge, such as horizon architecture, which help to focus solutions that can be integrated to foster innovation in university education. Technologies are also opening up opportunities for training, such as virtual and augmented reality. This article aims to answer the question: What innovations do postgraduate students perceive in environments using horizons architecture to integrate virtual reality? In this project's training experience for students, the horizons architecture strategy was implemented with virtual reality resources and emerging technologies. Mixed method with three instruments (two semi-structured questionnaires and one Likert scale) were applied to 99 postgraduate students in Humanities and Education. Virtual and augmented reality supported the distance education modalities and project presentations. The findings account for: (a) open and systemic innovation, (b) creation of new products and services, (c) the potential of horizons architecture strategy, (d) motivation boosted by virtual and augmented reality, and (e) critical aspects of integrating virtual and augmented reality (technical and academic). This study may be valuable to teachers, entrepreneurs, and decision-makers interested in innovative educational environments and technologies, especially those in graduate education