Data structures and algorithms for navigation in highly polygon-populated scenes

We present the visibility octree, a new data structure to accelerate 3D navigation through very complex scenes. Our approach employs a conservative visibility technique to compute an approximation to the visibility space partition. This approximation is computed and stored hierarchically at a prepro...

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Detalles Bibliográficos
Autores: Saona Vázquez, Carlos Luis, Navazo Álvaro, Isabel|||0000-0001-6298-1463, Brunet Crosa, Pere|||0000-0001-8406-1975
Tipo de recurso: informe técnico
Fecha de publicación:1998
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/84550
Acceso en línea:https://hdl.handle.net/2117/84550
Access Level:acceso abierto
Palabra clave:Visibility octree
3D navigation
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Descripción
Sumario:We present the visibility octree, a new data structure to accelerate 3D navigation through very complex scenes. Our approach employs a conservative visibility technique to compute an approximation to the visibility space partition. This approximation is computed and stored hierarchically at a preprocessing stage. We believe its main contribution to be its ability to provide an effective control over the coarseness of the approximation. A preliminary test with some randomly generated indoor scenes seems to show that the visibility octree will perform well on densely occluded scenes.