Virtual and Augmented Reality: Applications for the Learning of Technical Historical Heritage

This manuscript presents two applications developed for learning about the details and operation of Agustín de Betancourtś machine for cutting cane and other aquatic plants in navigable channels and rivers, drawing on virtual reality for personal computers under Windows, and augmented reality for m...

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Detalles Bibliográficos
Autores: Rojas-Sola, José Ignacio, Aguilera-García, Ángel
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2018
País:España
Institución:Universidad de Jaén
Repositorio:RUJA. Repositorio Institucional de la Producción Científica de la Universidad de Jaén
OAI Identifier:oai:ruja.ujaen.es:10953/1350
Acceso en línea:https://doi.org/10.1002/cae.22039
https://onlinelibrary.wiley.com/doi/10.1002/cae.22039
https://hdl.handle.net/10953/1350
Access Level:acceso abierto
Palabra clave:Engineering learning
Innovative application
Technical historical heritage
Virtual and augmented reality
Descripción
Sumario:This manuscript presents two applications developed for learning about the details and operation of Agustín de Betancourtś machine for cutting cane and other aquatic plants in navigable channels and rivers, drawing on virtual reality for personal computers under Windows, and augmented reality for mobile devices based on Android, along with a 3D printing of the 3D model. Similarly, in the case of augmented reality, an algorithm for the selection of parts or systems has been developed that shows the technical information of each piece or system of this historical invention. Finally, the evaluation of these applications has been satisfactory according to the results of an anonymous survey with seven questions given to a group of 10 people because the values obtained from statistical variables such as the mean, median and standard deviation prove it.