Cuphead as playable animation: authorship, aesthetics, and visual language in the indie video game

This article explores Cuphead (Maddigan, 2020) as a paradigmatic example of aesthetic authorship in the independent video game scene. Rather than treating animation as a decorative or narrative supplement, Cuphead integrates traditional animation techniques, such as frame-by-frame drawing, watercolo...

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Detalles Bibliográficos
Autor: Fonts González, Elisabet|||0000-0002-9412-181X
Tipo de recurso: artículo
Fecha de publicación:2026
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/456909
Acceso en línea:https://hdl.handle.net/2117/456909
https://dx.doi.org/10.51698/tripodos.2026.59.01
Access Level:acceso abierto
Palabra clave:Cuphead
Playable animation
Indie video games
Authorship
Visual aesthetics
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
Descripción
Sumario:This article explores Cuphead (Maddigan, 2020) as a paradigmatic example of aesthetic authorship in the independent video game scene. Rather than treating animation as a decorative or narrative supplement, Cuphead integrates traditional animation techniques, such as frame-by-frame drawing, watercolour backgrounds, and analogue visual effects, as the core language that structures the game’s visual identity, mechanics, and emotional experience. From this perspective, the game is not merely a video game that features animation, but an animated work that comes to life through interaction. The study adopts a qualitative and interdisciplinary methodology combining animation studies, game theory, and cultural analysis. Through an examination of characters, visual style, musical composition, and gameplay rhythm, the article demonstrates that Cuphead operates as a “playable cartoon” in which animation, sound, and mechanics form an inseparable expressive system. The paper further discusses the role of authorship within the indie production model, highlighting how the creative direction of the Moldenhauer brothers contributes to a coherent aesthetic signature. Ultimately, Cuphead is proposed as an auteur game that reinterprets early animation languages through a contemporary, interactive lens.