Fonts González, E. (2026). Cuphead as playable animation: Authorship, aesthetics, and visual language in the indie video game.
Chicago Style CitationFonts González, Elisabet|||0000-0002-9412-181X. Cuphead As Playable Animation: Authorship, Aesthetics, and Visual Language in the Indie Video Game. 2026.
MLA CitationFonts González, Elisabet|||0000-0002-9412-181X. Cuphead As Playable Animation: Authorship, Aesthetics, and Visual Language in the Indie Video Game. 2026.
Warning: These citations may not always be 100% accurate.