Gesture Recognition System Application to early childhood education

One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basi...

Full description

Bibliographic Details
Author: AlZu’bi, Tareq Mahmod Ahmed
Format: doctoral thesis
Publication Date:2019
Country:España
Institution:Universidad de Santiago de Compostela (USC)
Repository:Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela
Language:English
OAI Identifier:oai:minerva.usc.gal:10347/18185
Online Access:http://hdl.handle.net/10347/18185
Access Level:Open access
Keyword:Materias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120310 Enseñanza con ayuda de ordenador
Materias::Investigación::58 Pedagogía::5801 Teoría y métodos educativos::580107 Métodos pedagógicos
Materias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120323 Lenguajes de programación
Description
Summary:One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5-6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activities.