Gesture Recognition System Application to early childhood education

One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basi...

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Detalhes bibliográficos
Autor: AlZu’bi, Tareq Mahmod Ahmed
Formato: tesis doctoral
Fecha de publicación:2019
País:España
Recursos:Universidad de Santiago de Compostela (USC)
Repositorio:Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela
Idioma:inglés
OAI Identifier:oai:minerva.usc.gal:10347/18185
Acesso em linha:http://hdl.handle.net/10347/18185
Access Level:acceso abierto
Palavra-chave:Materias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120310 Enseñanza con ayuda de ordenador
Materias::Investigación::58 Pedagogía::5801 Teoría y métodos educativos::580107 Métodos pedagógicos
Materias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120323 Lenguajes de programación
Descrição
Resumo:One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5-6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activities.