Gesture Recognition System Application to early childhood education
One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basi...
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| Formato: | tesis doctoral |
| Fecha de publicación: | 2019 |
| País: | España |
| Recursos: | Universidad de Santiago de Compostela (USC) |
| Repositorio: | Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela |
| Idioma: | inglés |
| OAI Identifier: | oai:minerva.usc.gal:10347/18185 |
| Acesso em linha: | http://hdl.handle.net/10347/18185 |
| Access Level: | acceso abierto |
| Palavra-chave: | Materias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120310 Enseñanza con ayuda de ordenador Materias::Investigación::58 Pedagogía::5801 Teoría y métodos educativos::580107 Métodos pedagógicos Materias::Investigación::12 Matemáticas::1203 Ciencia de los ordenadores::120323 Lenguajes de programación |
| Resumo: | One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this study, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basic mathematical skills (BMS) in early childhood (5-6 years old) using a hand gesture recognition system. Hand gesture is being performed by the user and to control a computer system by that incoming information. We can conclude that the children who used GIGL technology showed a significant increase in their learning performance in WM and BMS, surpassing those who did normal school activities. |
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