Gamifying Learning with AI: A Pathway to 21st-Century Skills
This systematic review examines how gamification and artificial intelligence (AI)can converge to foster essential 21st-century skills like creativity, collaboration,and critical thinking in education. The review followed the main PRISMA state-ment guidelines, resulting in 175 articles for qualitativ...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:2445/223984 |
| Acceso en línea: | https://hdl.handle.net/2445/223984 |
| Access Level: | acceso abierto |
| Palabra clave: | Educació Ludificació Intel·ligència artificial Pensament creatiu Education Gamification Artificial intelligence Creative thinking |
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Gamifying Learning with AI: A Pathway to 21st-Century Skills Gómez Niño, Julián RicardoÁrias Delgado, Liliana PatriciaChiappe, AndrésOrtega González, ÈricEducacióLudificacióIntel·ligència artificialPensament creatiuEducationGamificationArtificial intelligenceCreative thinkingThis systematic review examines how gamification and artificial intelligence (AI)can converge to foster essential 21st-century skills like creativity, collaboration,and critical thinking in education. The review followed the main PRISMA state-ment guidelines, resulting in 175 articles for qualitative content analysis andbibliometric network visualization using VOSviewer. Key findings emerged: 1)Priority skills included creativity, collaboration, communication, and critical think-ing. 2) Gamification enhances motivation, engagement, and skill acquisition viagame elements. 3) AI personalizes learning experiences, provides feedback, andadapts gamified content. 4) Social interactions in virtual gamified environmentspromote collaboration. Gamification taps into motivational aspects of games,while AI enables personalized, adaptive learning experiences. Together, theyoffer innovative strategies for transforming education into an engaging, perso-nalized process for developing vital competencies. This review provides valuableinsights for teachers, instructional designers, and policymakers seeking to pre-pare students for future challenges through leveraging gamification and AI infostering 21st-century skills.Taylor & Francis2025202520252025info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersion16 p.application/pdfhttps://hdl.handle.net/2445/223984Articles publicats en revistes (Teoria i Història de l'Educació)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésReproducció del document publicat a: https://doi.org/10.1080/02568543.2024.2421974JOURNAL OF RESEARCH IN CHILDHOOD EDUCATION, 2025, vol. 39, num.4, p. 735-750https://doi.org/10.1080/02568543.2024.2421974cc by-nc-nd (c) Gómez Niño, Julián Ricardo et al., 2025https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:2445/2239842026-05-29T05:05:01Z |
| dc.title.none.fl_str_mv |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| title |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| spellingShingle |
Gamifying Learning with AI: A Pathway to 21st-Century Skills Gómez Niño, Julián Ricardo Educació Ludificació Intel·ligència artificial Pensament creatiu Education Gamification Artificial intelligence Creative thinking |
| title_short |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| title_full |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| title_fullStr |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| title_full_unstemmed |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| title_sort |
Gamifying Learning with AI: A Pathway to 21st-Century Skills |
| dc.creator.none.fl_str_mv |
Gómez Niño, Julián Ricardo Árias Delgado, Liliana Patricia Chiappe, Andrés Ortega González, Èric |
| author |
Gómez Niño, Julián Ricardo |
| author_facet |
Gómez Niño, Julián Ricardo Árias Delgado, Liliana Patricia Chiappe, Andrés Ortega González, Èric |
| author_role |
author |
| author2 |
Árias Delgado, Liliana Patricia Chiappe, Andrés Ortega González, Èric |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Educació Ludificació Intel·ligència artificial Pensament creatiu Education Gamification Artificial intelligence Creative thinking |
| topic |
Educació Ludificació Intel·ligència artificial Pensament creatiu Education Gamification Artificial intelligence Creative thinking |
| description |
This systematic review examines how gamification and artificial intelligence (AI)can converge to foster essential 21st-century skills like creativity, collaboration,and critical thinking in education. The review followed the main PRISMA state-ment guidelines, resulting in 175 articles for qualitative content analysis andbibliometric network visualization using VOSviewer. Key findings emerged: 1)Priority skills included creativity, collaboration, communication, and critical think-ing. 2) Gamification enhances motivation, engagement, and skill acquisition viagame elements. 3) AI personalizes learning experiences, provides feedback, andadapts gamified content. 4) Social interactions in virtual gamified environmentspromote collaboration. Gamification taps into motivational aspects of games,while AI enables personalized, adaptive learning experiences. Together, theyoffer innovative strategies for transforming education into an engaging, perso-nalized process for developing vital competencies. This review provides valuableinsights for teachers, instructional designers, and policymakers seeking to pre-pare students for future challenges through leveraging gamification and AI infostering 21st-century skills. |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 2025 2025 2025 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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https://hdl.handle.net/2445/223984 |
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https://hdl.handle.net/2445/223984 |
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Inglés |
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Inglés |
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Reproducció del document publicat a: https://doi.org/10.1080/02568543.2024.2421974 JOURNAL OF RESEARCH IN CHILDHOOD EDUCATION, 2025, vol. 39, num.4, p. 735-750 https://doi.org/10.1080/02568543.2024.2421974 |
| dc.rights.none.fl_str_mv |
cc by-nc-nd (c) Gómez Niño, Julián Ricardo et al., 2025 https://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
| rights_invalid_str_mv |
cc by-nc-nd (c) Gómez Niño, Julián Ricardo et al., 2025 https://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
| dc.format.none.fl_str_mv |
16 p. application/pdf |
| dc.publisher.none.fl_str_mv |
Taylor & Francis |
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Taylor & Francis |
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Articles publicats en revistes (Teoria i Història de l'Educació) reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Recercat. Dipósit de la Recerca de Catalunya |
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Recercat. Dipósit de la Recerca de Catalunya |
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