Effects of P300-based BCI use on reported presence in a virtual environment

Brain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is significant effort and training required to effectively control th...

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Detalles Bibliográficos
Autores: Groenegress, Christoph, Holzner, Clemens, Guger, Christoph, Slater, Mel
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2010
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/53531
Acceso en línea:https://hdl.handle.net/2445/53531
Access Level:acceso abierto
Palabra clave:Realitat virtual
Simulació per ordinador
Percepció visual
Interacció persona-ordinador
Virtual reality
Computer simulation
Visual perception
Human-computer interaction
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spelling Effects of P300-based BCI use on reported presence in a virtual environmentGroenegress, ChristophHolzner, ClemensGuger, ChristophSlater, MelRealitat virtualSimulació per ordinadorPercepció visualInteracció persona-ordinadorVirtual realityComputer simulationVisual perceptionHuman-computer interactionBrain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is significant effort and training required to effectively control them. In this paper, we present two studies assessing how mental workload of a P300-based BCI affects participants" reported sense of presence in a virtual environment (VE). In the first study, we employ a BCI exploiting the P300 event-related potential (ERP) that allows control of over 200 items in a virtual apartment. In the second study, the BCI is replaced by a gaze-based selection method coupled with wand navigation. In both studies, overall performance is measured and individual presence scores are assessed by means of a short questionnaire. The results suggest that there is no immediate benefit for visualizing events in the VE triggered by the BCI and that no learning about the layout of the virtual space takes place. In order to alleviate this, we propose that future P300-based BCIs in VR are set up so as require users to make some inference about the virtual space so that they become aware of it,which is likely to lead to higher reported presence.The MIT Press2010info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/2445/53531Articles publicats en revistes (Psicologia Clínica i Psicobiologia)reponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaInglésReproducció del document publicat a: http://doi.org/10.1162/pres.19.1.1Presence: Teleoperators and Virtual Environments, 2010, vol. 19, num. 10http://doi.org/10.1162/pres.19.1.1(c) Massachusetts Institute of Technology, 2010info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/535312026-05-27T06:46:51Z
dc.title.none.fl_str_mv Effects of P300-based BCI use on reported presence in a virtual environment
title Effects of P300-based BCI use on reported presence in a virtual environment
spellingShingle Effects of P300-based BCI use on reported presence in a virtual environment
Groenegress, Christoph
Realitat virtual
Simulació per ordinador
Percepció visual
Interacció persona-ordinador
Virtual reality
Computer simulation
Visual perception
Human-computer interaction
title_short Effects of P300-based BCI use on reported presence in a virtual environment
title_full Effects of P300-based BCI use on reported presence in a virtual environment
title_fullStr Effects of P300-based BCI use on reported presence in a virtual environment
title_full_unstemmed Effects of P300-based BCI use on reported presence in a virtual environment
title_sort Effects of P300-based BCI use on reported presence in a virtual environment
dc.creator.none.fl_str_mv Groenegress, Christoph
Holzner, Clemens
Guger, Christoph
Slater, Mel
author Groenegress, Christoph
author_facet Groenegress, Christoph
Holzner, Clemens
Guger, Christoph
Slater, Mel
author_role author
author2 Holzner, Clemens
Guger, Christoph
Slater, Mel
author2_role author
author
author
dc.subject.none.fl_str_mv Realitat virtual
Simulació per ordinador
Percepció visual
Interacció persona-ordinador
Virtual reality
Computer simulation
Visual perception
Human-computer interaction
topic Realitat virtual
Simulació per ordinador
Percepció visual
Interacció persona-ordinador
Virtual reality
Computer simulation
Visual perception
Human-computer interaction
description Brain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is significant effort and training required to effectively control them. In this paper, we present two studies assessing how mental workload of a P300-based BCI affects participants" reported sense of presence in a virtual environment (VE). In the first study, we employ a BCI exploiting the P300 event-related potential (ERP) that allows control of over 200 items in a virtual apartment. In the second study, the BCI is replaced by a gaze-based selection method coupled with wand navigation. In both studies, overall performance is measured and individual presence scores are assessed by means of a short questionnaire. The results suggest that there is no immediate benefit for visualizing events in the VE triggered by the BCI and that no learning about the layout of the virtual space takes place. In order to alleviate this, we propose that future P300-based BCIs in VR are set up so as require users to make some inference about the virtual space so that they become aware of it,which is likely to lead to higher reported presence.
publishDate 2010
dc.date.none.fl_str_mv 2010
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/53531
url https://hdl.handle.net/2445/53531
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Reproducció del document publicat a: http://doi.org/10.1162/pres.19.1.1
Presence: Teleoperators and Virtual Environments, 2010, vol. 19, num. 10
http://doi.org/10.1162/pres.19.1.1
dc.rights.none.fl_str_mv (c) Massachusetts Institute of Technology, 2010
info:eu-repo/semantics/openAccess
rights_invalid_str_mv (c) Massachusetts Institute of Technology, 2010
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv The MIT Press
publisher.none.fl_str_mv The MIT Press
dc.source.none.fl_str_mv Articles publicats en revistes (Psicologia Clínica i Psicobiologia)
reponame:Dipòsit Digital de la UB
instname:Universidad de Barcelona
instname_str Universidad de Barcelona
reponame_str Dipòsit Digital de la UB
collection Dipòsit Digital de la UB
repository.name.fl_str_mv
repository.mail.fl_str_mv
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