Effects of P300-based BCI use on reported presence in a virtual environment
Brain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is significant effort and training required to effectively control th...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2010 |
| País: | España |
| Institución: | Universidad de Barcelona |
| Repositorio: | Dipòsit Digital de la UB |
| OAI Identifier: | oai:diposit.ub.edu:2445/53531 |
| Acceso en línea: | https://hdl.handle.net/2445/53531 |
| Access Level: | acceso abierto |
| Palabra clave: | Realitat virtual Simulació per ordinador Percepció visual Interacció persona-ordinador Virtual reality Computer simulation Visual perception Human-computer interaction |
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Effects of P300-based BCI use on reported presence in a virtual environmentGroenegress, ChristophHolzner, ClemensGuger, ChristophSlater, MelRealitat virtualSimulació per ordinadorPercepció visualInteracció persona-ordinadorVirtual realityComputer simulationVisual perceptionHuman-computer interactionBrain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is significant effort and training required to effectively control them. In this paper, we present two studies assessing how mental workload of a P300-based BCI affects participants" reported sense of presence in a virtual environment (VE). In the first study, we employ a BCI exploiting the P300 event-related potential (ERP) that allows control of over 200 items in a virtual apartment. In the second study, the BCI is replaced by a gaze-based selection method coupled with wand navigation. In both studies, overall performance is measured and individual presence scores are assessed by means of a short questionnaire. The results suggest that there is no immediate benefit for visualizing events in the VE triggered by the BCI and that no learning about the layout of the virtual space takes place. In order to alleviate this, we propose that future P300-based BCIs in VR are set up so as require users to make some inference about the virtual space so that they become aware of it,which is likely to lead to higher reported presence.The MIT Press2010info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/2445/53531Articles publicats en revistes (Psicologia Clínica i Psicobiologia)reponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaInglésReproducció del document publicat a: http://doi.org/10.1162/pres.19.1.1Presence: Teleoperators and Virtual Environments, 2010, vol. 19, num. 10http://doi.org/10.1162/pres.19.1.1(c) Massachusetts Institute of Technology, 2010info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/535312026-05-27T06:46:51Z |
| dc.title.none.fl_str_mv |
Effects of P300-based BCI use on reported presence in a virtual environment |
| title |
Effects of P300-based BCI use on reported presence in a virtual environment |
| spellingShingle |
Effects of P300-based BCI use on reported presence in a virtual environment Groenegress, Christoph Realitat virtual Simulació per ordinador Percepció visual Interacció persona-ordinador Virtual reality Computer simulation Visual perception Human-computer interaction |
| title_short |
Effects of P300-based BCI use on reported presence in a virtual environment |
| title_full |
Effects of P300-based BCI use on reported presence in a virtual environment |
| title_fullStr |
Effects of P300-based BCI use on reported presence in a virtual environment |
| title_full_unstemmed |
Effects of P300-based BCI use on reported presence in a virtual environment |
| title_sort |
Effects of P300-based BCI use on reported presence in a virtual environment |
| dc.creator.none.fl_str_mv |
Groenegress, Christoph Holzner, Clemens Guger, Christoph Slater, Mel |
| author |
Groenegress, Christoph |
| author_facet |
Groenegress, Christoph Holzner, Clemens Guger, Christoph Slater, Mel |
| author_role |
author |
| author2 |
Holzner, Clemens Guger, Christoph Slater, Mel |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Realitat virtual Simulació per ordinador Percepció visual Interacció persona-ordinador Virtual reality Computer simulation Visual perception Human-computer interaction |
| topic |
Realitat virtual Simulació per ordinador Percepció visual Interacció persona-ordinador Virtual reality Computer simulation Visual perception Human-computer interaction |
| description |
Brain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is significant effort and training required to effectively control them. In this paper, we present two studies assessing how mental workload of a P300-based BCI affects participants" reported sense of presence in a virtual environment (VE). In the first study, we employ a BCI exploiting the P300 event-related potential (ERP) that allows control of over 200 items in a virtual apartment. In the second study, the BCI is replaced by a gaze-based selection method coupled with wand navigation. In both studies, overall performance is measured and individual presence scores are assessed by means of a short questionnaire. The results suggest that there is no immediate benefit for visualizing events in the VE triggered by the BCI and that no learning about the layout of the virtual space takes place. In order to alleviate this, we propose that future P300-based BCIs in VR are set up so as require users to make some inference about the virtual space so that they become aware of it,which is likely to lead to higher reported presence. |
| publishDate |
2010 |
| dc.date.none.fl_str_mv |
2010 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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https://hdl.handle.net/2445/53531 |
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https://hdl.handle.net/2445/53531 |
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Inglés |
| language_invalid_str_mv |
Inglés |
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Reproducció del document publicat a: http://doi.org/10.1162/pres.19.1.1 Presence: Teleoperators and Virtual Environments, 2010, vol. 19, num. 10 http://doi.org/10.1162/pres.19.1.1 |
| dc.rights.none.fl_str_mv |
(c) Massachusetts Institute of Technology, 2010 info:eu-repo/semantics/openAccess |
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(c) Massachusetts Institute of Technology, 2010 |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
The MIT Press |
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The MIT Press |
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Articles publicats en revistes (Psicologia Clínica i Psicobiologia) reponame:Dipòsit Digital de la UB instname:Universidad de Barcelona |
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Universidad de Barcelona |
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Dipòsit Digital de la UB |
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Dipòsit Digital de la UB |
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