LaboratorioRPGDocente: Un game-based learning para combatir la situación causada por la COVID-19 en instituciones educativas

[EN] Due to the pandemic caused by COVID-19, several educational institutions have been forced to close their facilities, and practical courses -such as laboratory practices- were impossible to carry out. Game-based learning can be found among many different digital learning techniques, and it consi...

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Detalhes bibliográficos
Autores: Antela, Kevin, Hernández, Roberto, Adam-Cervera, Inés, Cervera Sanz, María, Morales-Rubio, Ángel, Pastor García, Agustín
Formato: capítulo de livro
Fecha de publicación:2021
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/176727
Acesso em linha:https://riunet.upv.es/handle/10251/176727
Access Level:acceso abierto
Palavra-chave:Educación superior
Enseñanza superior
Tecnologías y educación
Innovación educativa
RPGMaker
Game-based learning
COVID-19
Simulation
Laboratory
Simulación
Laboratorio
Descrição
Resumo:[EN] Due to the pandemic caused by COVID-19, several educational institutions have been forced to close their facilities, and practical courses -such as laboratory practices- were impossible to carry out. Game-based learning can be found among many different digital learning techniques, and it consists in teaching the contents as a transversal inmersive element. This work will be focused on a simulation videogame, which allows the students to understand the simulated environment and to develop certain skills based on their interaction with the game interface. One of the main characteristics of these kind of video games is their high degree of realism. More specifically, in this project, students will be able to recreate the qualitative separation of 17 cations in the context of the chemistry degree. RPGMAKER program will be used for this work. A final satisfaction survey gathers the user’s opinions covering different aspects of the game so that a quantitative evaluation can be made. Since very optimistic and promising results have been found so far, this project is expected to grow that other kwnoledge fields will be incorporated, and different educational levels, from high school to university, will be added.