Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2

Does realistic lighting in an immersive VR application enhance presence - that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, t...

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Autores: Yu, Insu, Mortensen, Jesper, Khanna, Pankaj, Spanlang, Bernhard, Slater, Mel
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2012
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/127565
Acceso en línea:https://hdl.handle.net/2445/127565
Access Level:acceso abierto
Palabra clave:Realitat virtual
Percepció visual
Virtual reality
Visual perception
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spelling Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2Yu, InsuMortensen, JesperKhanna, PankajSpanlang, BernhardSlater, MelRealitat virtualPercepció visualVirtual realityVisual perceptionDoes realistic lighting in an immersive VR application enhance presence - that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn't separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn't affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility - that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.Institute of Electrical and Electronics Engineers (IEEE)2012info:eu-repo/semantics/articleinfo:eu-repo/semantics/acceptedVersionapplication/pdfhttps://hdl.handle.net/2445/127565Articles publicats en revistes (Psicologia Clínica i Psicobiologia)reponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaInglésVersió postprint del document publicat a: https://doi.org/10.1109/MCG.2012.121IEEE Computer Graphics and Applications, 2012, vol. 32, num. 6, p. 36-45https://doi.org/10.1109/MCG.2012.121info:eu-repo/grantAgreement/EC/FP7/227985(c) Institute of Electrical and Electronics Engineers (IEEE), 2012info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/1275652026-05-27T06:46:51Z
dc.title.none.fl_str_mv Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
title Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
spellingShingle Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
Yu, Insu
Realitat virtual
Percepció visual
Virtual reality
Visual perception
title_short Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
title_full Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
title_fullStr Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
title_full_unstemmed Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
title_sort Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
dc.creator.none.fl_str_mv Yu, Insu
Mortensen, Jesper
Khanna, Pankaj
Spanlang, Bernhard
Slater, Mel
author Yu, Insu
author_facet Yu, Insu
Mortensen, Jesper
Khanna, Pankaj
Spanlang, Bernhard
Slater, Mel
author_role author
author2 Mortensen, Jesper
Khanna, Pankaj
Spanlang, Bernhard
Slater, Mel
author2_role author
author
author
author
dc.subject.none.fl_str_mv Realitat virtual
Percepció visual
Virtual reality
Visual perception
topic Realitat virtual
Percepció visual
Virtual reality
Visual perception
description Does realistic lighting in an immersive VR application enhance presence - that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn't separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn't affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility - that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.
publishDate 2012
dc.date.none.fl_str_mv 2012
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/acceptedVersion
format article
status_str acceptedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/127565
url https://hdl.handle.net/2445/127565
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Versió postprint del document publicat a: https://doi.org/10.1109/MCG.2012.121
IEEE Computer Graphics and Applications, 2012, vol. 32, num. 6, p. 36-45
https://doi.org/10.1109/MCG.2012.121
info:eu-repo/grantAgreement/EC/FP7/227985
dc.rights.none.fl_str_mv (c) Institute of Electrical and Electronics Engineers (IEEE), 2012
info:eu-repo/semantics/openAccess
rights_invalid_str_mv (c) Institute of Electrical and Electronics Engineers (IEEE), 2012
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers (IEEE)
publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers (IEEE)
dc.source.none.fl_str_mv Articles publicats en revistes (Psicologia Clínica i Psicobiologia)
reponame:Dipòsit Digital de la UB
instname:Universidad de Barcelona
instname_str Universidad de Barcelona
reponame_str Dipòsit Digital de la UB
collection Dipòsit Digital de la UB
repository.name.fl_str_mv
repository.mail.fl_str_mv
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