Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial
[EN] Background During adolescence, individuals face various challenges that require adequate psychosocial and emotional adjustment. Additionally, the presence of a chronic illness during this stage, such as Type 1 Diabetes Mellitus (T1DM), introduces additional medical and psychological needs, whic...
| Autores: | , , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/230480 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/230480 |
| Access Level: | acceso abierto |
| Palabra clave: | Emotions Serious Games Diabetes mellitus Adolescents Mental health and psychiatry Quality of life Psychometrics Clinical psychology Social communication 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades |
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España |
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| dc.title.none.fl_str_mv |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| title |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| spellingShingle |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial Martín-Ávila, Javier Emotions Serious Games Diabetes mellitus Adolescents Mental health and psychiatry Quality of life Psychometrics Clinical psychology Social communication 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades |
| title_short |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| title_full |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| title_fullStr |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| title_full_unstemmed |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| title_sort |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trial |
| dc.creator.none.fl_str_mv |
Martín-Ávila, Javier Rodríguez-Jiménez, Esther Valero-Moreno, Selene Montoya-Castilla, Inmaculada Pérez-Marín, Marián Gil-Gómez, José-Antonio|||0000-0001-9954-2480 |
| author |
Martín-Ávila, Javier |
| author_facet |
Martín-Ávila, Javier Rodríguez-Jiménez, Esther Valero-Moreno, Selene Montoya-Castilla, Inmaculada Pérez-Marín, Marián Gil-Gómez, José-Antonio|||0000-0001-9954-2480 |
| author_role |
author |
| author2 |
Rodríguez-Jiménez, Esther Valero-Moreno, Selene Montoya-Castilla, Inmaculada Pérez-Marín, Marián Gil-Gómez, José-Antonio|||0000-0001-9954-2480 |
| author2_role |
author author author author author |
| dc.contributor.none.fl_str_mv |
Departamento de Sistemas Informáticos y Computación Instituto Universitario de Automática e Informática Industrial Escuela Técnica Superior de Ingeniería Industrial European Commission AGENCIA ESTATAL DE INVESTIGACION Agencia Estatal de Investigación Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Emotions Serious Games Diabetes mellitus Adolescents Mental health and psychiatry Quality of life Psychometrics Clinical psychology Social communication 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades |
| topic |
Emotions Serious Games Diabetes mellitus Adolescents Mental health and psychiatry Quality of life Psychometrics Clinical psychology Social communication 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades |
| description |
[EN] Background During adolescence, individuals face various challenges that require adequate psychosocial and emotional adjustment. Additionally, the presence of a chronic illness during this stage, such as Type 1 Diabetes Mellitus (T1DM), introduces additional medical and psychological needs, which can increase vulnerability. In this context, serious games emerge as a promising tool to address educational and psychoemotional aspects while maintaining the motivation and playability typical of a video game. Currently, no technological tool simultaneously addresses both the educational and psycho-emotional needs of adolescents with T1DM.Aim This study aims to design and validate a psychological intervention program using a technological platform that incorporates artificial intelligence. Through the serious game emoTICare, the goal is to promote physical and emotional health in adolescents with T1DM by enhancing the development of socio-emotional skills.Method Test this tool, adolescents with T1DM will be recruited through diabetes associations across Spain. The participants, 372 adolescents aged between 12 and 16, will be randomly assigned to either a control or an experimental group. The experimental group will complete the emoTICare program. Over six weeks, participants will engage in psychoeducational activities using the tools provided by the serious game. Data Will be collected at three points: baseline (T1) and after six weeks (T2) (for the control group, T2 will be at the same time as the experimental group's post-intervention), and aT3 (after six months of T2). The program's effectiveness will be analyzed using various statistical packages.Results and conclusions The study hypothesizes that adolescents will maintain or improve their physical and emotional health indicators following the emoTICare program. Specifically, statistically significant improvements (p <= .05) are expected in the following variables: health-related quality of life, social skills and communication, emotional awareness, resilience, self-esteem, and coping and problem-solving abilities. Additionally, a statistically significant reduction (p <= .05) is anticipated in variables related to the perceived threat of the disease, as well as emotional and behavioral problems. The experimental group is expected to present improvements in all these areas when comparing pre- and posttreatment evaluations, and also in comparison to the control group on the waiting list. |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 2025-01-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://riunet.upv.es/handle/10251/230480 |
| url |
https://riunet.upv.es/handle/10251/230480 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.relation.none.fl_str_mv |
Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023 TED2021-131070B-C22 PLATAFORMA TECNOLOGICA INTELIGENTE PARA DESARROLLO SOCIOEMOCIONAL Y PROMOCION DE LA SALUD: DISEÑO Y DESARROLLO DE UN SERIOUS GAME EN ADOLESCENTES CON DIABETES MELLITUS TIPO 1 Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023 TED2021-131070B-C21 |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Public Library of Science |
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Public Library of Science |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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Universitat Politècnica de València (UPV) |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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1869408175895085056 |
| spelling |
Intervention through an intelligent technological platform for socio-emotional development and health promotion in adolescents with Type 1 Diabetes Mellitus (emoTICare): A study protocol for randomized controlled trialMartín-Ávila, JavierRodríguez-Jiménez, EstherValero-Moreno, SeleneMontoya-Castilla, InmaculadaPérez-Marín, MariánGil-Gómez, José-Antonio|||0000-0001-9954-2480EmotionsSerious GamesDiabetes mellitusAdolescentsMental health and psychiatryQuality of lifePsychometricsClinical psychologySocial communication03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades[EN] Background During adolescence, individuals face various challenges that require adequate psychosocial and emotional adjustment. Additionally, the presence of a chronic illness during this stage, such as Type 1 Diabetes Mellitus (T1DM), introduces additional medical and psychological needs, which can increase vulnerability. In this context, serious games emerge as a promising tool to address educational and psychoemotional aspects while maintaining the motivation and playability typical of a video game. Currently, no technological tool simultaneously addresses both the educational and psycho-emotional needs of adolescents with T1DM.Aim This study aims to design and validate a psychological intervention program using a technological platform that incorporates artificial intelligence. Through the serious game emoTICare, the goal is to promote physical and emotional health in adolescents with T1DM by enhancing the development of socio-emotional skills.Method Test this tool, adolescents with T1DM will be recruited through diabetes associations across Spain. The participants, 372 adolescents aged between 12 and 16, will be randomly assigned to either a control or an experimental group. The experimental group will complete the emoTICare program. Over six weeks, participants will engage in psychoeducational activities using the tools provided by the serious game. Data Will be collected at three points: baseline (T1) and after six weeks (T2) (for the control group, T2 will be at the same time as the experimental group's post-intervention), and aT3 (after six months of T2). The program's effectiveness will be analyzed using various statistical packages.Results and conclusions The study hypothesizes that adolescents will maintain or improve their physical and emotional health indicators following the emoTICare program. Specifically, statistically significant improvements (p <= .05) are expected in the following variables: health-related quality of life, social skills and communication, emotional awareness, resilience, self-esteem, and coping and problem-solving abilities. Additionally, a statistically significant reduction (p <= .05) is anticipated in variables related to the perceived threat of the disease, as well as emotional and behavioral problems. The experimental group is expected to present improvements in all these areas when comparing pre- and posttreatment evaluations, and also in comparison to the control group on the waiting list.Grant (TED2021-131070B-C21) funded by MICIU/AEI/10.13039/501100011033 and European Union NextGenerationEU/PRTR. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.Public Library of ScienceDepartamento de Sistemas Informáticos y ComputaciónInstituto Universitario de Automática e Informática IndustrialEscuela Técnica Superior de Ingeniería IndustrialEuropean CommissionAGENCIA ESTATAL DE INVESTIGACIONAgencia Estatal de InvestigaciónRepositorio Institucional de la Universitat Politècnica de València Riunet20252025-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://riunet.upv.es/handle/10251/230480reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengAgencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023 TED2021-131070B-C22 PLATAFORMA TECNOLOGICA INTELIGENTE PARA DESARROLLO SOCIOEMOCIONAL Y PROMOCION DE LA SALUD: DISEÑO Y DESARROLLO DE UN SERIOUS GAME EN ADOLESCENTES CON DIABETES MELLITUS TIPO 1Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023 TED2021-131070B-C21open accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento (by)http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2304802026-06-13T07:49:27Z |
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15,811543 |