Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
Background. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. How- ever, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age chil...
| Autores: | , , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat de Lleida (UdL) |
| Repositorio: | Repositori Obert UdL |
| OAI Identifier: | oai:repositori.udl.cat:10459.1/464626 |
| Acceso en línea: | https://doi.org/10.24140/ijgsi.v1.n2.01 https://hdl.handle.net/10459.1/464626 |
| Access Level: | acceso abierto |
| Palabra clave: | Board games Cognitive teleintervention School-age children Executive functions Randomized controlled trial |
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Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trialVita Barrull, NúriaEstrada Plana, VerónicaMarch Llanes, JaumeGuzmán, NúriaMayoral, MaríaMoya Higueras, JorgeBoard gamesCognitive teleinterventionSchool-age childrenExecutive functionsRandomized controlled trialBackground. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. How- ever, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age children (25 Spaniards; 5-12 years) delivered remotely through web conferencing. Methods. We performed a randomized controlled trial with a wait-list control group (n=10) and pre-post testing (updating, inhi- bition, flexibility, and verbal fluency). The study was preregistered on clinicaltrials.gov (NCT04823338). The experimental group (n=15) played commercialized board games adapted to an online format during 12 sessions. Results and Conclusions. We found higher flexibility and verbal fluency improvements in the experimental than in the control group. We also saw improvements in visuospatial updating solely in the passive control group. Board games played remotely could entail some cognitive benefits, though we found paradigmatic results too. Board games may benefit the most when played face to face.Lusófona University2023info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.24140/ijgsi.v1.n2.01https://hdl.handle.net/10459.1/464626reponame:Repositori Obert UdL instname:Universitat de Lleida (UdL)Ingléshttps://doi.org/10.24140/ijgsi.v1.n2.01International Journal of Games and Social Impact, 2023, vol. 1, núm. 2, p. 8-37cc-by-nc-sa (c) Núria Vita et al., 2023info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/deed.esoai:repositori.udl.cat:10459.1/4646262026-06-24T12:42:17Z |
| dc.title.none.fl_str_mv |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| title |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| spellingShingle |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial Vita Barrull, Núria Board games Cognitive teleintervention School-age children Executive functions Randomized controlled trial |
| title_short |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| title_full |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| title_fullStr |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| title_full_unstemmed |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| title_sort |
Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial |
| dc.creator.none.fl_str_mv |
Vita Barrull, Núria Estrada Plana, Verónica March Llanes, Jaume Guzmán, Núria Mayoral, María Moya Higueras, Jorge |
| author |
Vita Barrull, Núria |
| author_facet |
Vita Barrull, Núria Estrada Plana, Verónica March Llanes, Jaume Guzmán, Núria Mayoral, María Moya Higueras, Jorge |
| author_role |
author |
| author2 |
Estrada Plana, Verónica March Llanes, Jaume Guzmán, Núria Mayoral, María Moya Higueras, Jorge |
| author2_role |
author author author author author |
| dc.subject.none.fl_str_mv |
Board games Cognitive teleintervention School-age children Executive functions Randomized controlled trial |
| topic |
Board games Cognitive teleintervention School-age children Executive functions Randomized controlled trial |
| description |
Background. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. How- ever, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age children (25 Spaniards; 5-12 years) delivered remotely through web conferencing. Methods. We performed a randomized controlled trial with a wait-list control group (n=10) and pre-post testing (updating, inhi- bition, flexibility, and verbal fluency). The study was preregistered on clinicaltrials.gov (NCT04823338). The experimental group (n=15) played commercialized board games adapted to an online format during 12 sessions. Results and Conclusions. We found higher flexibility and verbal fluency improvements in the experimental than in the control group. We also saw improvements in visuospatial updating solely in the passive control group. Board games played remotely could entail some cognitive benefits, though we found paradigmatic results too. Board games may benefit the most when played face to face. |
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2023 |
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2023 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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https://doi.org/10.24140/ijgsi.v1.n2.01 https://hdl.handle.net/10459.1/464626 |
| url |
https://doi.org/10.24140/ijgsi.v1.n2.01 https://hdl.handle.net/10459.1/464626 |
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Inglés |
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Inglés |
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https://doi.org/10.24140/ijgsi.v1.n2.01 International Journal of Games and Social Impact, 2023, vol. 1, núm. 2, p. 8-37 |
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cc-by-nc-sa (c) Núria Vita et al., 2023 info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by-nc-sa/4.0/deed.es |
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cc-by-nc-sa (c) Núria Vita et al., 2023 https://creativecommons.org/licenses/by-nc-sa/4.0/deed.es |
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openAccess |
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application/pdf |
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Lusófona University |
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Lusófona University |
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reponame:Repositori Obert UdL instname:Universitat de Lleida (UdL) |
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