Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial

Research aims The aim of this study was to assess the effects of a school intervention programme based on modern board games during school hours on basic executive functions and on academic skills (reading and maths). Methodology A total of 522 (age in years = 8.83 ± 1.85 SD; % female = 45.5) primar...

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Detalles Bibliográficos
Autores: Vita Barrull, Núria, Estrada Plana, Verónica, March Llanes, Jaume, Sotoca-Orgaz, Pablo, Guzmán, Núria, Ayesa, Rosa, Moya Higueras, Jorge
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:España
Institución:Universitat de Lleida (UdL)
Repositorio:Repositori Obert UdL
OAI Identifier:oai:repositori.udl.cat:10459.1/465860
Acceso en línea:https://doi.org/10.1016/j.learninstruc.2024.101946
https://hdl.handle.net/10459.1/465860
Access Level:acceso abierto
Palabra clave:Playful pedagogies
Modern board games
Executive functions
Academic skills
Game-based learning
Descripción
Sumario:Research aims The aim of this study was to assess the effects of a school intervention programme based on modern board games during school hours on basic executive functions and on academic skills (reading and maths). Methodology A total of 522 (age in years = 8.83 ± 1.85 SD; % female = 45.5) primary school students were enrolled. We conducted a cluster-randomised controlled trial, with one experimental group (playing board games in class) and one control group (regular classes) in all grades from first to sixth. Mixed model analysis was applied. Results and conclusion In the pre-post comparisons, children from the experimental group showed greater improvements in updating and in academic skills than the control groups. To conclude, playing modern board games in the classroom could be better for learning and cognitive development than direct-instruction methodologies.