Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial
Research aims The aim of this study was to assess the effects of a school intervention programme based on modern board games during school hours on basic executive functions and on academic skills (reading and maths). Methodology A total of 522 (age in years = 8.83 ± 1.85 SD; % female = 45.5) primar...
| Autores: | , , , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat de Lleida (UdL) |
| Repositorio: | Repositori Obert UdL |
| OAI Identifier: | oai:repositori.udl.cat:10459.1/465860 |
| Acceso en línea: | https://doi.org/10.1016/j.learninstruc.2024.101946 https://hdl.handle.net/10459.1/465860 |
| Access Level: | acceso abierto |
| Palabra clave: | Playful pedagogies Modern board games Executive functions Academic skills Game-based learning |
| Sumario: | Research aims The aim of this study was to assess the effects of a school intervention programme based on modern board games during school hours on basic executive functions and on academic skills (reading and maths). Methodology A total of 522 (age in years = 8.83 ± 1.85 SD; % female = 45.5) primary school students were enrolled. We conducted a cluster-randomised controlled trial, with one experimental group (playing board games in class) and one control group (regular classes) in all grades from first to sixth. Mixed model analysis was applied. Results and conclusion In the pre-post comparisons, children from the experimental group showed greater improvements in updating and in academic skills than the control groups. To conclude, playing modern board games in the classroom could be better for learning and cognitive development than direct-instruction methodologies. |
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