Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning

It is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes, students tend to display a negative attitude towar...

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Detalles Bibliográficos
Autores: Gil Doménech, Maria Dolors, Berbegal Mirabent, Jasmina|||0000-0001-5145-2179
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/359971
Acceso en línea:https://hdl.handle.net/2117/359971
https://dx.doi.org/10.1080/14703297.2017.1330159
Access Level:acceso abierto
Palabra clave:Active learning
Education, Higher
Higher education
University mathematics education
Mathematics
teaching practices
Game-based learning
Teamwork
Aprenentatge actiu
Ensenyament universitari
Matemàtica -- Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
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oai_identifier_str oai:upcommons.upc.edu:2117/359971
network_acronym_str ES
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repository_id_str
spelling Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learningGil Doménech, Maria DolorsBerbegal Mirabent, Jasmina|||0000-0001-5145-2179Active learningEducation, HigherHigher educationUniversity mathematics educationMathematicsteaching practicesActive learningGame-based learningTeamworkAprenentatge actiuEnsenyament universitariMatemàtica -- Ensenyament universitariÀrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitariIt is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes, students tend to display a negative attitude towards mathematic-related courses. Aiming at overcoming this, game-based learning is regarded as a potential means of improving students’ confidence and increasing their motivation. In this study we propose a teamwork activity inspired by gamebased learning, presented in the form of a competition. To test the suitability of the activity, we report its implementation in the subject of Mathematics 1, taught as part of the Business Administration Degree at Universitat Internacional de Catalunya (Spain). We hope that the underlying idea of the activity as well as the encouraging results obtained stimulate lecturers to implement game-based learning activities in their courses.Peer Reviewed20192019-01-0120222022-01-19journal articlehttp://purl.org/coar/resource_type/c_6501AMhttp://purl.org/coar/version/c_ab4af688f83e57aainfo:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/359971https://dx.doi.org/10.1080/14703297.2017.1330159reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivs 3.0 Spainhttp://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/3599712026-05-27T15:37:01Z
dc.title.none.fl_str_mv Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
title Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
spellingShingle Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
Gil Doménech, Maria Dolors
Active learning
Education, Higher
Higher education
University mathematics education
Mathematics
teaching practices
Active learning
Game-based learning
Teamwork
Aprenentatge actiu
Ensenyament universitari
Matemàtica -- Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
title_short Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
title_full Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
title_fullStr Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
title_full_unstemmed Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
title_sort Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
dc.creator.none.fl_str_mv Gil Doménech, Maria Dolors
Berbegal Mirabent, Jasmina|||0000-0001-5145-2179
author Gil Doménech, Maria Dolors
author_facet Gil Doménech, Maria Dolors
Berbegal Mirabent, Jasmina|||0000-0001-5145-2179
author_role author
author2 Berbegal Mirabent, Jasmina|||0000-0001-5145-2179
author2_role author
dc.subject.none.fl_str_mv Active learning
Education, Higher
Higher education
University mathematics education
Mathematics
teaching practices
Active learning
Game-based learning
Teamwork
Aprenentatge actiu
Ensenyament universitari
Matemàtica -- Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
topic Active learning
Education, Higher
Higher education
University mathematics education
Mathematics
teaching practices
Active learning
Game-based learning
Teamwork
Aprenentatge actiu
Ensenyament universitari
Matemàtica -- Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
description It is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes, students tend to display a negative attitude towards mathematic-related courses. Aiming at overcoming this, game-based learning is regarded as a potential means of improving students’ confidence and increasing their motivation. In this study we propose a teamwork activity inspired by gamebased learning, presented in the form of a competition. To test the suitability of the activity, we report its implementation in the subject of Mathematics 1, taught as part of the Business Administration Degree at Universitat Internacional de Catalunya (Spain). We hope that the underlying idea of the activity as well as the encouraging results obtained stimulate lecturers to implement game-based learning activities in their courses.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01
2022
2022-01-19
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
AM
http://purl.org/coar/version/c_ab4af688f83e57aa
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/2117/359971
https://dx.doi.org/10.1080/14703297.2017.1330159
url https://hdl.handle.net/2117/359971
https://dx.doi.org/10.1080/14703297.2017.1330159
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
repository.name.fl_str_mv
repository.mail.fl_str_mv
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