Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning

It is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes, students tend to display a negative attitude towar...

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Detalhes bibliográficos
Autores: Gil Doménech, Maria Dolors, Berbegal Mirabent, Jasmina|||0000-0001-5145-2179
Formato: artículo
Fecha de publicación:2019
País:España
Recursos:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/359971
Acesso em linha:https://hdl.handle.net/2117/359971
https://dx.doi.org/10.1080/14703297.2017.1330159
Access Level:acceso abierto
Palavra-chave:Active learning
Education, Higher
Higher education
University mathematics education
Mathematics
teaching practices
Game-based learning
Teamwork
Aprenentatge actiu
Ensenyament universitari
Matemàtica -- Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
Descrição
Resumo:It is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes, students tend to display a negative attitude towards mathematic-related courses. Aiming at overcoming this, game-based learning is regarded as a potential means of improving students’ confidence and increasing their motivation. In this study we propose a teamwork activity inspired by gamebased learning, presented in the form of a competition. To test the suitability of the activity, we report its implementation in the subject of Mathematics 1, taught as part of the Business Administration Degree at Universitat Internacional de Catalunya (Spain). We hope that the underlying idea of the activity as well as the encouraging results obtained stimulate lecturers to implement game-based learning activities in their courses.