Batch-based visualization of large multiresolution polygonal models

In this report we study some techniques for the visualization of large multiresolution polygonal models, some of which do not fit into main memory. We focus our attention in batch-based techniques. The main idea is to represent the model, a given height field or a mesh with no particular topological...

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Detalles Bibliográficos
Autores: Charalambos, Jean Pierre, Vilaplana Pastó, Josep|||0000-0002-1820-3063
Tipo de recurso: informe técnico
Fecha de publicación:2005
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/85729
Acceso en línea:https://hdl.handle.net/2117/85729
Access Level:acceso abierto
Palabra clave:Picture and image generation
Three-dimensional graphics and realism
Àrees temàtiques de la UPC::Informàtica::Infografia
Descripción
Sumario:In this report we study some techniques for the visualization of large multiresolution polygonal models, some of which do not fit into main memory. We focus our attention in batch-based techniques. The main idea is to represent the model, a given height field or a mesh with no particular topological genus, in a recursive tree-like structure; and to link patches, composed of a few set of triangles, to each of their nodes. To render the model, patches which could reside in secondary memory, are batched to the graphics processor unit (GPU) according to a simply stateless top-down traversal of the structure, guided by a view-dependent error mechanism.