The Spheres &amp

[EN] Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess hum...

Descripción completa

Detalles Bibliográficos
Autores: Juan-Ripoll, Carla De, Contero, Manuel|||0000-0002-6081-9988, Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636, Soler-Domínguez, José L., CHICCHI-GIGLIOLI, IRENE ALICE
Tipo de recurso: artículo
Fecha de publicación:2020
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/165558
Acceso en línea:https://riunet.upv.es/handle/10251/165558
Access Level:acceso abierto
Palabra clave:Risk taking
Serious games
Virtual reality
Evaluation methodologies
Implicit measures
EXPRESION GRAFICA EN LA INGENIERIA
Descripción
Sumario:[EN] Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.