A gamification experience to improve engineering students' performance through motivation

The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment...

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Detalles Bibliográficos
Autores: Sánchez-Carmona, Adrián, Robles, Sergi, Pons, Jordi
Tipo de recurso: artículo
Fecha de publicación:2017
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/105728
Acceso en línea:https://hdl.handle.net/2117/105728
Access Level:acceso abierto
Palabra clave:Motivation in education--Study and teaching
Learning ability Study and teaching
Gamification
Merits
Leaderboards
Skills
Competences evaluation
Ensenyament universitari
Motivació en l'educació
Aptitud -- Ensenyament
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Metodologies docents
Descripción
Sumario:The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB)