Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Educati...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2016 |
| País: | España |
| Institución: | Universidad Nacional de Educación a Distancia |
| Repositorio: | e-spacio. Repositorio Institucional de la UNED |
| Idioma: | inglés |
| OAI Identifier: | oai:e-spacio.uned.es:20.500.14468/11769 |
| Acceso en línea: | https://hdl.handle.net/20.500.14468/11769 |
| Access Level: | acceso abierto |
| Palabra clave: | game-based learning interactive learning environment pedagogical issues Primary Education teaching/learning strategies |
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Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEduCózar Gutiérrez, RamónSáez López, José Manuelgame-based learninginteractive learning environmentpedagogical issuesPrimary Educationteaching/learning strategiesThis study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.Springere-Spacio UNED20242024-05-2020162016-02-0920162016-02-09journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14468/11769reponame:e-spacio. Repositorio Institucional de la UNEDinstname:Universidad Nacional de Educación a DistanciaInglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0oai:e-spacio.uned.es:20.500.14468/117692026-06-06T12:38:31Z |
| dc.title.none.fl_str_mv |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| title |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| spellingShingle |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu Cózar Gutiérrez, Ramón game-based learning interactive learning environment pedagogical issues Primary Education teaching/learning strategies |
| title_short |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| title_full |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| title_fullStr |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| title_full_unstemmed |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| title_sort |
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu |
| dc.creator.none.fl_str_mv |
Cózar Gutiérrez, Ramón Sáez López, José Manuel |
| author |
Cózar Gutiérrez, Ramón |
| author_facet |
Cózar Gutiérrez, Ramón Sáez López, José Manuel |
| author_role |
author |
| author2 |
Sáez López, José Manuel |
| author2_role |
author |
| dc.contributor.none.fl_str_mv |
e-Spacio UNED |
| dc.subject.none.fl_str_mv |
game-based learning interactive learning environment pedagogical issues Primary Education teaching/learning strategies |
| topic |
game-based learning interactive learning environment pedagogical issues Primary Education teaching/learning strategies |
| description |
This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements. |
| publishDate |
2016 |
| dc.date.none.fl_str_mv |
2016 2016-02-09 2016 2016-02-09 2024 2024-05-20 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/20.500.14468/11769 |
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https://hdl.handle.net/20.500.14468/11769 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/4.0 |
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open access http://purl.org/coar/access_right/c_abf2 http://creativecommons.org/licenses/by-nc-nd/4.0 |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Springer |
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Springer |
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reponame:e-spacio. Repositorio Institucional de la UNED instname:Universidad Nacional de Educación a Distancia |
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Universidad Nacional de Educación a Distancia |
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e-spacio. Repositorio Institucional de la UNED |
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e-spacio. Repositorio Institucional de la UNED |
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15.812429 |