Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Educati...

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Detalles Bibliográficos
Autores: Cózar Gutiérrez, Ramón, Sáez López, José Manuel
Tipo de recurso: artículo
Fecha de publicación:2016
País:España
Institución:Universidad Nacional de Educación a Distancia
Repositorio:e-spacio. Repositorio Institucional de la UNED
Idioma:inglés
OAI Identifier:oai:e-spacio.uned.es:20.500.14468/11769
Acceso en línea:https://hdl.handle.net/20.500.14468/11769
Access Level:acceso abierto
Palabra clave:game-based learning
interactive learning environment
pedagogical issues
Primary Education
teaching/learning strategies
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spelling Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEduCózar Gutiérrez, RamónSáez López, José Manuelgame-based learninginteractive learning environmentpedagogical issuesPrimary Educationteaching/learning strategiesThis study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.Springere-Spacio UNED20242024-05-2020162016-02-0920162016-02-09journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14468/11769reponame:e-spacio. Repositorio Institucional de la UNEDinstname:Universidad Nacional de Educación a DistanciaInglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0oai:e-spacio.uned.es:20.500.14468/117692026-06-06T12:38:31Z
dc.title.none.fl_str_mv Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
title Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
spellingShingle Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
Cózar Gutiérrez, Ramón
game-based learning
interactive learning environment
pedagogical issues
Primary Education
teaching/learning strategies
title_short Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
title_full Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
title_fullStr Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
title_full_unstemmed Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
title_sort Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
dc.creator.none.fl_str_mv Cózar Gutiérrez, Ramón
Sáez López, José Manuel
author Cózar Gutiérrez, Ramón
author_facet Cózar Gutiérrez, Ramón
Sáez López, José Manuel
author_role author
author2 Sáez López, José Manuel
author2_role author
dc.contributor.none.fl_str_mv e-Spacio UNED
dc.subject.none.fl_str_mv game-based learning
interactive learning environment
pedagogical issues
Primary Education
teaching/learning strategies
topic game-based learning
interactive learning environment
pedagogical issues
Primary Education
teaching/learning strategies
description This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.
publishDate 2016
dc.date.none.fl_str_mv 2016
2016-02-09
2016
2016-02-09
2024
2024-05-20
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/20.500.14468/11769
url https://hdl.handle.net/20.500.14468/11769
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-nd/4.0
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv reponame:e-spacio. Repositorio Institucional de la UNED
instname:Universidad Nacional de Educación a Distancia
instname_str Universidad Nacional de Educación a Distancia
reponame_str e-spacio. Repositorio Institucional de la UNED
collection e-spacio. Repositorio Institucional de la UNED
repository.name.fl_str_mv
repository.mail.fl_str_mv
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