Reception studies in game localisation
This chapter aims at providing an overview of the existing reception studies in the area of game localisation. After briefly describing the main characteristics of game localisation and its focus on users and their player experience (PX), the paper discusses the small number of reception studies in...
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| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universitat Autònoma de Barcelona |
| Repositorio: | Dipòsit Digital de Documents de la UAB |
| Idioma: | inglés |
| OAI Identifier: | oai:ddd.uab.cat:274799 |
| Acceso en línea: | https://ddd.uab.cat/record/274799 https://dx.doi.org/urn:doi:10.1075/btl.141.14man |
| Access Level: | acceso abierto |
| Palabra clave: | Game localisation Reception studies Player experience Quality in game localisation User-centered translation |
| Sumario: | This chapter aims at providing an overview of the existing reception studies in the area of game localisation. After briefly describing the main characteristics of game localisation and its focus on users and their player experience (PX), the paper discusses the small number of reception studies in game localisation that have been carried out to date within the framework of Translation Studies, discussing their research objectives, methods and tools. The paper concludes by highlighting the need for further reception studies in the area of game localisation and presenting future paths for research in this area. |
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