Programa “Aislados": la gamificación como estrategia para promover el aprendizaje social y emocional
The objective of this study is to describe two experiences of implementing an intervention program aimed at Spanish and Dominican young people and adolescents. The program is developed through the gamification strategy and through the video game "Aislados" which contributes to the developm...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2019 |
| País: | España |
| Institución: | Universidad de Castilla-La Mancha |
| Repositorio: | RUIdeRA. Repositorio Institucional de la UCLM |
| OAI Identifier: | oai:ruidera.uclm.es:10578/45106 |
| Acceso en línea: | https://hdl.handle.net/10578/45106 https://hal.science/hal-02511675/ |
| Access Level: | acceso abierto |
| Palabra clave: | adolescence adolescencia aprendizaje social y emocional educación secundaria gamificación gamification secondary education social and emotional learning video game videojuego |
| Sumario: | The objective of this study is to describe two experiences of implementing an intervention program aimed at Spanish and Dominican young people and adolescents. The program is developed through the gamification strategy and through the video game "Aislados" which contributes to the development of social and emotional learning. Experiences are compared, including the results of self-perception in both contexts. |
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