Programa “Aislados": la gamificación como estrategia para promover el aprendizaje social y emocional

The objective of this study is to describe two experiences of implementing an intervention program aimed at Spanish and Dominican young people and adolescents. The program is developed through the gamification strategy and through the video game "Aislados" which contributes to the developm...

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Detalles Bibliográficos
Autores: Cejudo Prado, Manuel Javier, Losada , Lidia, Pena , Mario, Feltrero , Roberto
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universidad de Castilla-La Mancha
Repositorio:RUIdeRA. Repositorio Institucional de la UCLM
OAI Identifier:oai:ruidera.uclm.es:10578/45106
Acceso en línea:https://hdl.handle.net/10578/45106
https://hal.science/hal-02511675/
Access Level:acceso abierto
Palabra clave:adolescence
adolescencia
aprendizaje social y emocional
educación secundaria
gamificación
gamification
secondary education
social and emotional learning
video game
videojuego
Descripción
Sumario:The objective of this study is to describe two experiences of implementing an intervention program aimed at Spanish and Dominican young people and adolescents. The program is developed through the gamification strategy and through the video game "Aislados" which contributes to the development of social and emotional learning. Experiences are compared, including the results of self-perception in both contexts.