Emotional Physical Education in adolescents. Identifying predictors of emotional experience

Sports games are first-rate teaching resources in relation to the education of emotional skills used to improve the socio-emotional welfare of students. This research tested the predictive capacity of six motive action domain variables (family of games), competition (presence or absence), gender (ma...

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Detalhes bibliográficos
Autores: Duran, Conxita, Lavega Burgués, Pere, Salas, Cristofol, Tamarit, Montserrat, Invernó, Josep
Formato: artículo
Fecha de publicación:2015
País:España
Recursos:Universidad Católica San Antonio de Murcia (UCAM)
Repositorio:RIUCAM. Repositorio Institucional de la Universidad Católica San Antonio de Murcia
OAI Identifier:oai:repositorio.ucam.edu:10952/6110
Acesso em linha:http://hdl.handle.net/10952/6110
https://doi.org/10.12800/ccd.v10i28.511
Access Level:acceso abierto
Palavra-chave:Secondary education
Educación secundaria
Chaid classification trees
Juego deportivo
Emotions
Árboles de clasificación
Sports games
Emociones
Descrição
Resumo:Sports games are first-rate teaching resources in relation to the education of emotional skills used to improve the socio-emotional welfare of students. This research tested the predictive capacity of six motive action domain variables (family of games), competition (presence or absence), gender (masculine or feminine), type of emotion (thirteen emotions classified under positive, negative and ambiguous) and sporting history (with or without records) to explain the emotional intensity achieved by sports games practice. Two hundred and twenty students of ESO and Bachillerato from 5 schools in Catalonia and Valencia took part in the study. Two sessions with games with or without competition of the four motive action controls were carried out. After finishing each game, the students answered the validated Games and Emotions Scale (GES) to identify the intensity of thirteen basic emotions. The analysis of the data was made using the classification tree statistical method. Key findings highlight that sports games generate a high intensity of positive emotions. The type of game (control) and competition are the main predictive variables of joy, mood and happiness. Negative emotions were recorded to be less intense. Competition (defeat) and sporting history (having a sports background) were the main predictive variables of anger and anxiety. Gender (boys) and sporting history (with record) were the main predictive variables of rejection. This research provides a useful criteria for using sports games in emotional physical education plans with teenager