Emotional Physical Education in adolescents. Identifying predictors of emotional experience
Sports games are first-rate teaching resources in relation to the education of emotional skills used to improve the socio-emotional welfare of students. This research tested the predictive capacity of six motive action domain variables (family of games), competition (presence or absence), gender (ma...
| Autores: | , , , , |
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| Formato: | artículo |
| Fecha de publicación: | 2015 |
| País: | España |
| Recursos: | Universidad Católica San Antonio de Murcia (UCAM) |
| Repositorio: | RIUCAM. Repositorio Institucional de la Universidad Católica San Antonio de Murcia |
| OAI Identifier: | oai:repositorio.ucam.edu:10952/6110 |
| Acesso em linha: | http://hdl.handle.net/10952/6110 https://doi.org/10.12800/ccd.v10i28.511 |
| Access Level: | acceso abierto |
| Palavra-chave: | Secondary education Educación secundaria Chaid classification trees Juego deportivo Emotions Árboles de clasificación Sports games Emociones |
| Resumo: | Sports games are first-rate teaching resources in relation to the education of emotional skills used to improve the socio-emotional welfare of students. This research tested the predictive capacity of six motive action domain variables (family of games), competition (presence or absence), gender (masculine or feminine), type of emotion (thirteen emotions classified under positive, negative and ambiguous) and sporting history (with or without records) to explain the emotional intensity achieved by sports games practice. Two hundred and twenty students of ESO and Bachillerato from 5 schools in Catalonia and Valencia took part in the study. Two sessions with games with or without competition of the four motive action controls were carried out. After finishing each game, the students answered the validated Games and Emotions Scale (GES) to identify the intensity of thirteen basic emotions. The analysis of the data was made using the classification tree statistical method. Key findings highlight that sports games generate a high intensity of positive emotions. The type of game (control) and competition are the main predictive variables of joy, mood and happiness. Negative emotions were recorded to be less intense. Competition (defeat) and sporting history (having a sports background) were the main predictive variables of anger and anxiety. Gender (boys) and sporting history (with record) were the main predictive variables of rejection. This research provides a useful criteria for using sports games in emotional physical education plans with teenager |
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