Valorizzazione cross-mediale di collezioni museali archeologiche italiane

[EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a d...

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Detalhes bibliográficos
Autores: Guidazzoli, Antonella, Liguori, Maria Chiara, De Luca, Daniele, Imboden, Silvano
Tipo de documento: artigo
Data de publicação:2014
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositório:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:italiano
OAI Identifier:oai:riunet.upv.es:10251/138633
Acesso em linha:https://riunet.upv.es/handle/10251/138633
Access Level:Acceso aberto
Palavra-chave:Computer graphics
Virtual cultural heritage
Augmented reality
Open source
Computación gráfica
Patrimonio cultural virtual
Realidad aumentada
Descrição
Resumo:[EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a different application: from computer graphics movies to evocative installation, from augmented reality applications to the simulation of social dynamics and historical events. Time will tell if these are the most valid solutions to address and overcome the challenge.