Valorizzazione cross-mediale di collezioni museali archeologiche italiane

[EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a d...

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Detalles Bibliográficos
Autores: Guidazzoli, Antonella, Liguori, Maria Chiara, De Luca, Daniele, Imboden, Silvano
Tipo de recurso: artículo
Fecha de publicación:2014
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:italiano
OAI Identifier:oai:riunet.upv.es:10251/138633
Acceso en línea:https://riunet.upv.es/handle/10251/138633
Access Level:acceso abierto
Palabra clave:Computer graphics
Virtual cultural heritage
Augmented reality
Open source
Computación gráfica
Patrimonio cultural virtual
Realidad aumentada
Descripción
Sumario:[EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a different application: from computer graphics movies to evocative installation, from augmented reality applications to the simulation of social dynamics and historical events. Time will tell if these are the most valid solutions to address and overcome the challenge.