Valorizzazione cross-mediale di collezioni museali archeologiche italiane
[EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a d...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2014 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | italiano |
| OAI Identifier: | oai:riunet.upv.es:10251/138633 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/138633 |
| Access Level: | acceso abierto |
| Palabra clave: | Computer graphics Virtual cultural heritage Augmented reality Open source Computación gráfica Patrimonio cultural virtual Realidad aumentada |
| Sumario: | [EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a different application: from computer graphics movies to evocative installation, from augmented reality applications to the simulation of social dynamics and historical events. Time will tell if these are the most valid solutions to address and overcome the challenge. |
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